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[VCS] Selected file's VCS status is always shown as "Updating Status" af...
How to reproduce:1. Create a new project in your preferred workspace2. Open it and connect it to Perforce3. Create a new script and ... Read more
BuildPipeline.BuildPlayer() accepts two different platform as targets
How to reproduce:1. Open Unity project on a OSX2. Build the project via Build script (in Unity Menu under Build->Client) Expected... Read more
[Universal RP][Android][GLES3] The scene is flickering in build when HDR...
How to reproduce:1. Download and open project from https://github.com/Verasl/BoatAttack2. Enable 'HDR' property in the Pipeline Asse... Read more
Errors are thrown when trying to check Import Animation checkbox under I...
How to reproduce:1. Open attached project2. Select AnitTest100.fbx model in Project View3. Under Import Settings/Animation Tab fiddl... Read more
[Asset Pipeline v2] [VCS] Changes made to a checked out file are not und...
How to reproduce:1. Create a new project in your preferred Perforce Workspace2. Open the project and connect it to Perforce3. Create... Read more
[Scripting] MissingMethodException errors are thrown on selecting object...
MissingMethodException errors are thrown on selecting object after updating the API. Steps to repro:1. Open the attached project.2. ... Read more
[Universal RP][Vulkan][Android] Scene is unlit on devices with Vulkan 1....
How to reproduce:1. Create a new Unity project with Universal RP Template2. Upgrade to Universal RP package - 7.1.13. Build & Ru... Read more
[HDRP] Two sets of reflections from a single set of objects when using HDRP
How to reproduce:1. Open the user's project2. Open the "01_Assets/SSRBug" Scene3. Select the "GameObject" Game Object4. Open the Tim... Read more
[FBX Exporter] Exported model gets corrupted when opened with DCC tools
How to reproduce:1. Open user's attached project (BugReports2.zip)2. Open the "FBXExportBug" Scene3. Right-click on "DistributeTunne... Read more
[Profiler] Entering Play mode resets the Profiler preferences to CPU Usa...
To reproduce:1. Open any project, open Profiler window2. In CPU usage tab, change preview type to something that's not Timeline3. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera