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ArgumentOutOfRangeException error when adding a new Control Scheme while...
Reproduction steps:1. Open the attached “inputcontrolscheme.zip” project2. Open the “InputSystem.inputactions“ from the Project Wind... Read more
Input Action file is marked as dirty when opening after renaming it
How to reproduce:1. Open the attached “inputs.zip” project2. Open the “New Controls.inputactions” file, add “Action Map” then save t... Read more
[Input System] Collider OnPointer event not registering when on second d...
How to reproduce:1. Open the attached project "ColliderMultiMonitorSizeIssue.zip"2. Build And Run the project3. Click the green squa... Read more
InputSystem's OnScreenStick behaves differently when using ExactPosition...
How to reproduce:1. Open the attached project "OnScreenStickBug.zip"2. Enter Play Mode3. In the Simulator window click on the white ... Read more
[Mobile] OnEndDrag not being called when there are at least 2 touches on...
How to reproduce:1. Open the attached "InputSystem_Warriors_Project.zip" Project2. Build and run it to an android device3. Drag the ... Read more
Input System - After package install the update/switch and restart promp...
When adding the new input package a prompt appears to change the input system Unity is using. If you decide to change the input syst... Read more
[New Input System] Began, Moved, and Ended touch phases are not reported...
The issue is reproducible on all platforms supporting touches: Editor (requires touch monitor) WindowsStandalone (requires touch mon... Read more
[Input system] When releasing one touch and pressing a second touch duri...
Steps to reproduce:1. Create a new project2. Install Input System package3. Setup On Screen Controls for an Android device4. Build t... Read more
Keyboard input is not working in Play mode when using wildcard
Reproduction steps: Open the attached project “WildCardRepro“ Open the “Assets/Samples/SimpleDemo/SimpleDemo_UsingPlayerInput.unity“... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS