Search Issue Tracker
Fixed in 1.1.0-preview.3
Votes
0
Found in [Package]
2019.4
2019.4.3f1
2020.2
Issue ID
1286865
Regression
Yes
[New Input System] Began, Moved, and Ended touch phases are not reported when a second scene is loaded
The issue is reproducible on all platforms supporting touches:
* Editor (requires touch monitor)
* WindowsStandalone (requires touch monitor)
* Android
* iOS
This is a generic problem with input system package 1.1.0-preview and up
How to reproduce:
1. Open the attached (case_1286865-TouchPhaseIssueSmallV3.zip (26.3 KB) at the bottom of the bug, don't take 450MB project, since it has Library folder)
2. Build for Windows Standalone (have a touch monitor)
3. Run
4. Touch the screen to see the touch phases
5. Observe that Began, Moved, Stationary, and Ended are returned
6. Once the second Scene opens, touch the screen to see the touch phases
Expected result: Began, Moved, Stationary, and Ended touch phases are returned
Actual result: Stationary phase is returned
P.S In editor touch phase is always stuck in Stationary
P.S. It seems you can fix it by re initialising the Enhanced Touch in start().
Reproducible with: 1.1.0-preview.1, 1.1.0-preview.2(2019.4.15f1, 2020.1.14f1, 2020.2.0b9)
Not reproducible with: 1.0.0( 2019.4.15f1, 2020.1.14f1, 2020.2.0b9, 2021.1.0a6)
Could not test with: 2018.4.29f1 New Input System is not present,1.1.0-preview.1, 1.1.0-preview.2(2021.1.0a6) package versions are not available in Package Manager)
Reproducible with:
iPhone 8+ (iOS 12.0)
iPhone XR (iOS 13.4.1)
iPad 9.7’ 6th gen (iOS 14.2)
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Editor
Windows Standalone
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 1.1.0-preview.3):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1250
The fixed package version is available from 2019.4.0f1 and up