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Fixed in 1.1-preview.3
Votes
7
Found in [Package]
2019.4
2020.1
2020.1.2f1
2020.2
2021.1
Issue ID
1271942
Regression
Yes
[Mobile] OnEndDrag not being called when there are at least 2 touches on the screen
How to reproduce:
1. Open the attached "InputSystem_Warriors_Project.zip" Project
2. Build and run it to an android device
3. Drag the gamepad so that the character starts walking and at the same time touch anywhere on the scene
4. Drop dragging the gamepad and release another touch at the same time
Expected Behavior: The character stops walking
Actual Behavior: The OnEndDrag is not called and the character is walking indefinitely
Reproducible with: 2019.4.16f1, 2020.1.16f1, 2020.2.0f1, 2021.1.0a6
Could not test with: 2018.4.30f1 due to package errors
Reproducible devices:
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
VLNQA00334, Xiaomi Mi A3 (Mi A3), Android 10, CPU: Snapdragon 665 SM6125, GPU: Adreno (TM) 610
VLNQA00096, Samsung Galaxy S8 (SM-G950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00229, Oneplus OnePlus6T (ONEPLUS A6013), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00310 iPad Pro 12.9 1st gen (iOS 13.4.1)
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00339, Lge LG V50 ThinQ 5G (LM-V500N), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Microsoft Surface Pro 4, Intel Core i5-6300U CPU, 4GB RAM.
Note:
- If the issue does not reproduce, repeat 3 and 4 steps
Comments (2)
-
jynerso
Sep 14, 2021 11:41
This issue still occur in Input System 1.1.1 version.
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Resolution Note (fix version 1.1-preview.3):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1258