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"The Prefab you want to instantiate is null" error appears after switchi...
How to reproduce: 1. Open project "GameObjectImporter.zip" 2. Select "testAsset.myabc" (Assets > testAsset) 3. In the Inspector wind... Read more
Changes made to assets are not saved when renaming the asset while using...
Reproduction steps: 1. Set up users attached project to work with Perforce 2. Select M_Test1 Material in the Project window 3. Set M... Read more
SpeedTreeImporter fails to assign a proper colour to Billboard vertices ...
How to reproduce: 1. Open the user's attached "SpeedTreeBillboardColor" project 2. Enter the Play Mode in the "SampleScene" Scene 3.... Read more
GC.Alloc occurs when using Input from Core RP Library
How to reproduce: 1. Open the user's attached project 2. Open scene PATH*/Start 3. Go to Window -> Analysis -> Profiler 4. Enable De... Read more
File could not be read error is thrown when a 16 bit .tif file is presen...
Reproduction steps: 1. Open users attached project 2. Observe the Console window Expected result: No errors are thrown in the conso... Read more
ObjectDisposedException is caught when an unused variable is declared in...
Reproduction steps: 1. Open users attached project 2. Go to File > Build Settings and press Build And Run 3. Press the button in the... Read more
Shader keyword PROCEDURAL_INSTANCING_ON does not work in builds
Reproduction steps: 1. Open the attached project 2. Open and Play the scene 'SampleScene' 3. Notice that the shader works and there ... Read more
Inconsistent GameObject movement when changing the order of Constraint c...
Reproduction steps: 1. Open the user's attached project "Constraint Order.zip" 2. Enter Play mode 3. Select the "constrained" GameOb... Read more
[UI Builder] UXML and USS files can't be opened through Code Preview pan...
How to reproduce: 1. Open project "1405443.zip" 2. Go to "Unity > Preferences > External tools" and select Visual Studio Code as Ext... Read more
[Culling API] Multiple Assertion failed errors get thrown when Scriptabl...
How to reproduce: 1. Open the user's attached project 2. Open Assets > ProjectorForLWRP > Test > CullingTest Scene 3. In the Hier... Read more
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