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OS X Lion-style fullscreen mode spits out OpenGL errors during transition
When MacFullscreenMode is set to FullscreenWindowWithMenuBarAndDock and one enters fullscreen in standalone there's a bunch of "inva... Read more
Spriteframes eat each other when trying to move them in the animator
In the Animation Window, try to move sprites in keyframes by moving them to another frame. When sprite that you drag goes over anoth... Read more
Image Effects: crash in later fx if an effect does camera.Render inside
If an image effect does camera.Render() inside of OnRenderImage call, then that makes the next image effect crash. Regression in 4.2.0. Read more
The "Shapes" number in the Collider Info in a PolygonCollider2D componen...
Steps to reproduce : - import the project attached - open the test scene - click on the game objects and expand the Collider info i... Read more
2D collision filtering is broken
2D collision filtering is broken. Regression - not present in 4.3.0b2 and 4.3.0b1 Reproduced only on 4.3.0b3 2) How can we reproduce... Read more
Crash in Animator while attempting to use the PlaymodePersist package wi...
Steps to reproduce : - import the project attached - go to Textures and select all the sprites - drag them in the scene view - crea... Read more
Custom property drawer for scriptable object reference
Custom property drawer for scriptable object reference incorrectly appears for MonoScript reference within scriptable object instanc... Read more
Prefab revert does not register an undo state
To reproduce: 1. Create a new project. 2. Turn the default Main Camera into a prefab. 3. Change something of the prefab instance, li... Read more
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