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0
votes
Fixed

OS X Lion-style fullscreen mode spits out OpenGL errors during transition

Window management

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Sep 20, 2013

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Version/s:

When MacFullscreenMode is set to FullscreenWindowWithMenuBarAndDock and one enters fullscreen in standalone there's a bunch of "inva... Read more

0
votes
Fixed

Spriteframes eat each other when trying to move them in the animator

Animation Window

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Sep 20, 2013

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Version/s: 4.3.0b3

In the Animation Window, try to move sprites in keyframes by moving them to another frame. When sprite that you drag goes over anoth... Read more

0
votes
Fixed

Image Effects: crash in later fx if an effect does camera.Render inside

Camera

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Sep 20, 2013

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Version/s: 4.3.0b3

If an image effect does camera.Render() inside of OnRenderImage call, then that makes the next image effect crash. Regression in 4.2.0. Read more

0
votes
Fixed
0
votes
Fixed

The "Shapes" number in the Collider Info in a PolygonCollider2D componen...

2D

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Sep 20, 2013

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Version/s: 4.3.0b3

Steps to reproduce : - import the project attached - open the test scene - click on the game objects and expand the Collider info i... Read more

0
votes
Fixed

2D collision filtering is broken

2D

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Sep 19, 2013

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Version/s: 4.3.0b3

2D collision filtering is broken. Regression - not present in 4.3.0b2 and 4.3.0b1 Reproduced only on 4.3.0b3 2) How can we reproduce... Read more

0
votes
Fixed

Crash in Animator while attempting to use the PlaymodePersist package wi...

2D

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Sep 19, 2013

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Version/s: 4.3.0b3

Steps to reproduce : - import the project attached - go to Textures and select all the sprites - drag them in the scene view - crea... Read more

0
votes
Fixed

Custom property drawer for scriptable object reference

Inspector Functionality

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Sep 19, 2013

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Version/s: 4.3.0b2

Custom property drawer for scriptable object reference incorrectly appears for MonoScript reference within scriptable object instanc... Read more

0
votes
Fixed

Prefab revert does not register an undo state

Assets Management

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Sep 19, 2013

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Version/s: 4.2.1f4

To reproduce: 1. Create a new project. 2. Turn the default Main Camera into a prefab. 3. Change something of the prefab instance, li... Read more

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