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0
votes
Fixed

Unable to remove 'Universal/Unable to remove Universal Additiona' compon...

Package: Scriptable Render Pipeline Universal

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Oct 08, 2019

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Version/s: 4.10.0, 7.1.2

How to reproduce:1. Open attached project "ComponentDataDelete.zip" and scene "Menu"2. In Hierarchy window, select "Camera" object3.... Read more

0
votes
Fixed

[HDRP] Spot light Pyramid Shape has shadow artifacts on aspect ratio val...

Package: Scriptable Render Pipeline HD

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Oct 08, 2019

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Version/s: 7.1.2, 6.9.1

Steps to reproduce:1. Open attached project2. Open TestScene3. Adjust the spot angle until you observe the leaking shadows Expected ... Read more

0
votes
Not Reproducible

[Cache Server] Crash on opening this particular project only if Cache Se...

Asset - Database

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Oct 08, 2019

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Version/s: 2019.3.0b5

The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server.Also it reproduces only when ther... Read more

0
votes
Fixed

[macOS] Only one Display is shown in the Build when using multiple monitors

MacOS

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Oct 08, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1

How to reproduce:1. Open the attached project ("case_1189910-Project.zip")2. Go to top toolbar's File->"Build And Run"3. Wait for... Read more

0
votes
Duplicate

[Input System] Empty part binding on composite causes subsequent parts t...

Package: Input System

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Oct 08, 2019

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Version/s: 1.0-preview

Repro: 1. Create an input action with a Vector2 composite.2. Bind "Up" to "W", "Left" to "A", and "Right" to "D".3. Do NOT bind "Dow... Read more

0
votes
Fixed

[Input System] OnPointerEnter called twice on Android

Package: Input System

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Oct 08, 2019

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Version/s: 1.0-preview

OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more

0
votes
Fixed

[Input System] Mouse delta values in uGUI are different between old and ...

Package: Input System

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Oct 08, 2019

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Version/s: 1.0.0-preview.0

The PointerEventData.delta values passed to IBeginDragHandler, IDragHandler, and IDragEndHandler on uGUI elements differ when using ... Read more

0
votes
Fixed

CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a...

Graphics - General

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Oct 08, 2019

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Version/s: 2018.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Steps to reproduce:1. Open supplied project2. Build and run on Win-Standalone3. Press one of two red buttons at the top Reproduced i... Read more

0
votes
Won't Fix

[Input System] Using AddCompositeBinding does not set name of binding

Package: Input System

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Oct 08, 2019

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Version/s: 1.0-preview

1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset.2. Open the asset in t... Read more

0
votes
Fixed

[Input System] Action with no bindings in one scheme remains disabled in...

Package: Input System

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Oct 08, 2019

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Version/s: 1.0-preview

1. Create an .inputactions asset and add an action map to it.2. Add a control scheme for keyboard&mouse and a control scheme for... Read more

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