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[Physics] OnCollisionEnter without parameters crashes with IL2CPP
How to reproduce: 1. Open attached project2. Build scene1.unity to iOS and run- Build crashes immediately after running- Scene conta... Read more
[Culling] Particle effect disappears when parent object is out of camera...
Reproducible on 4.5, 4.6 and 5.x versions;Tested on 4.5.5f1, 4.6.0f3, 4.6.5p3, 5.0.2p2, 5.1.0f2; Repro steps:1. open project "Partic... Read more
Missing materials in scenes loaded from assetbundles
How to reproduce: 1. Open attached project2. Open scene StaticAssets/Scenes/GameLoader.unity3. Go to Build -> Game Build4. Select... Read more
Destroying gameObjects while iterating them leads to crash
> Fastest workaround for this that I can think of is something like: or just removing "yield return null" from DestoryRoots metho... Read more
NullReferenceException when editing PolygonCollider2D
To reproduce:1. Open attached project2. Open scene4. Select test object5. Click edit button on PolygonCollider2D component6. Notice ... Read more
[CustomCursor] Icon of the custom cursor has an offset depending on game...
Repro steps: 1) Open and play the scene and make sure Game View is set to Free Aspect2) Press W or Q to change the cursor3) Everythi... Read more
[ UnityYAMLMerge ] crashes when given specific scenes to merge
Reproduction steps:1. Download scenes provided by the user (UnityYAMLFail.zip)2. Try merging them using the UnityYAMLMerge tool3. Un... Read more
Generic method that should return an int instead returns address of obje...
How to reproduce: 1. Open attached project2. Open scene scene1.unity- Scene only contains a camera with a script attached- The scrip... Read more
Unity crashes when a 2d object collides with another object that has the...
Open the scene in the attached project, press Play, press left arrow to move the Jelly character under the platform to the left and ... Read more
Realtime lights being baked into lightmaps with incorrect shadows if rea...
To reproduce:1. Open attached project "RealtimeOFF"2. Open scene 13. Notice that scene has only a realtime light, but realtime GI of... Read more
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