Search Issue Tracker
Fixed in 4.1.X
Votes
0
Found in
3.2.0b2
Issue ID
387712
Regression
No
iOS mode editor handles textfield input inconsistently
The editor uses TTF text rendering in all modes, but the iOS runtime uses bitmap text rendering. This means that you can input non-ascii letters in textfields from an editor in iOS mode, but on an iOS runtime you can't by default (need to use a custom font for that).
The editor in iOS mode should work the same as the iOS runtime in this regard.
Steps:
- Create a project with a monobehaviour on a GO with a GUI method just handling a textfield.
- Enter playmode.
- Enter some non-ascii characters.
- Observe how this works just fine.
- Build and run the same scene on an iOS device.
- Enter some non-ascii characters.
- Observe how this fails.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Add comment