Search Issue Tracker
Fixed in 4.1.X
Votes
0
Found in
3.2.0b2
Issue ID
387712
Regression
No
iOS mode editor handles textfield input inconsistently
The editor uses TTF text rendering in all modes, but the iOS runtime uses bitmap text rendering. This means that you can input non-ascii letters in textfields from an editor in iOS mode, but on an iOS runtime you can't by default (need to use a custom font for that).
The editor in iOS mode should work the same as the iOS runtime in this regard.
Steps:
- Create a project with a monobehaviour on a GO with a GUI method just handling a textfield.
- Enter playmode.
- Enter some non-ascii characters.
- Observe how this works just fine.
- Build and run the same scene on an iOS device.
- Enter some non-ascii characters.
- Observe how this fails.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resetting Quality Levels in Project Settings adds new Quality Levels instead of restoring default ones
- UI builder uxml files retain reference to non-existing assembly definition file when a assembly definition file is deleted
- Animator Entry and Base Layer Transitions links to the documentation aren’t working
- Caret doesn't appear when clicking the Input Field on secondary monitor
- “Move Up/Move Down” menu items does not reorder Schemas in AddressableAssetGroupTemplate Asset in Inspector
Add comment