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Fixed in 4.1



Found in


Issue ID




iOS mode editor handles textfield input inconsistently



The editor uses TTF text rendering in all modes, but the iOS runtime uses bitmap text rendering. This means that you can input non-ascii letters in textfields from an editor in iOS mode, but on an iOS runtime you can't by default (need to use a custom font for that).

The editor in iOS mode should work the same as the iOS runtime in this regard.

- Create a project with a monobehaviour on a GO with a GUI method just handling a textfield.
- Enter playmode.
- Enter some non-ascii characters.
- Observe how this works just fine.
- Build and run the same scene on an iOS device.
- Enter some non-ascii characters.
- Observe how this fails.

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