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GameObject center indicator is offset whilst resizing GameObject to the ...
How to reproduce:1. Open up any project2. Create a 2D GameObject3. In Scene View squish GameObject using the "Rect" Transform Tool4.... Read more
Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project
Reproduction steps:1. Open the user’s attached project Expected result: The project opensActual result: Editor crashes Reproducible ... Read more
Project fails with "UnityEditor.BuildPlayerWindow+BuildMethodException" ...
Reproduction steps:1. Open the attached project “IN-17581.zip“2. Switch the build platform to WebGL3. Build the project Expected res... Read more
Blackboard menu items are not presented consistently in the user interface
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
[WebGL] Runtime error appeared when AsyncGPUReadback.Request(...) is called
Reproduction steps:1. Open the attached Project2. Build and Run for WebGL3. Click "Test" Button4. Observe browser console Expected r... Read more
Unity crashes when entering Play Mode using DLL files
How to reproduce:1. Open the attached project "1428243_DLL Test"2. Enter Play Mode Expected result: Play Mode is enteredActual resul... Read more
An image is not displayed upside down when width and height are not spec...
Steps to reproduce:1. Open the user’s project2. Open the “TestFlip” window (Window → UI Toolkit) Expected result: A picture is displ... Read more
Handles.Color() doesn't work
How to reproduce:1. Open the attached “IN-19766” project2. Open the “SampleScene” Scene3. Double-Click on the “GameObject” GameObjec... Read more
[URP] Decal Projector Material disappears when the Scene Lighting is off
How to reproduce:1. Open the user-attached project2. Open the “TestLevelMorgan” Scene3. Focus on the “blood_splat_4x4” Prefab via th... Read more
[Android] TEXTURE2D_ARRAY_SHADOW does not work when built for Android wi...
Reproduction steps: Open the user's attached project (“My project.zip”) Build And Run on an Android device Open Frame Debugger (Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS