Search Issue Tracker
Fixed in 2022.2.3f1
Fixed in 2022.2.X, 2023.1.X, 2023.1.0a23
Won't Fix in 2022.1.X
Votes
0
Found in
2022.1.21f1
2022.2.0b12
2023.1.0a16
Issue ID
UUM-17585
Regression
No
Scripting symbols are not refreshed after changing a preset
Reproduction steps:
1. Open the attached project "ProjectSettingPreset"
2. Open Project Settings and select "Player"
3. Observe "Scripting Define Symbols"
4. Open the Select Preset window
5. Select the "Define2" preset
Expected result: the scripting symbol changes to KEVIN_SCRIPTING_DEFINE_2
Actual result: the scripting symbol remains KEVIN_SCRIPTING_DEFINE_1
Reproducible with: 2022.1.0a2, 2022.1.21f1, 2022.2.0b12, 2023.1.0a16
Not reproducible with: 2021.3.12f1, 2022.1.0a1
Could not test with: 2020.3.41f1 (“List is Empty” under Scripting Define Symbols even after reopening the Editor)
Reproducible on: macOS 12.4
Note: the correct scripting symbol appears after closing and reopening the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (2022.1.X):
Backport to branch 2022.1 has stopped as it reached end of life