Search Issue Tracker
Fixed
Fixed in 2022.2.3f1, 2023.1.0a23
Won't Fix in 2022.1.X
Votes
0
Found in
2022.1.21f1
2022.2.0b12
2023.1.0a16
Issue ID
UUM-17585
Regression
No
Scripting symbols are not refreshed after changing a preset
Reproduction steps:
1. Open the attached project "ProjectSettingPreset"
2. Open Project Settings and select "Player"
3. Observe "Scripting Define Symbols"
4. Open the Select Preset window
5. Select the "Define2" preset
Expected result: the scripting symbol changes to KEVIN_SCRIPTING_DEFINE_2
Actual result: the scripting symbol remains KEVIN_SCRIPTING_DEFINE_1
Reproducible with: 2022.1.0a2, 2022.1.21f1, 2022.2.0b12, 2023.1.0a16
Not reproducible with: 2021.3.12f1, 2022.1.0a1
Could not test with: 2020.3.41f1 (“List is Empty” under Scripting Define Symbols even after reopening the Editor)
Reproducible on: macOS 12.4
Note: the correct scripting symbol appears after closing and reopening the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (2022.1.X):
Backport to branch 2022.1 has stopped as it reached end of life