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Fixed in 2021.3.19f1
Fixed in 2023.1.0a10
Votes
2
Found in
2020.3.41f1
2021.3.12f1
2022.1.21f1
2022.2.0b13
2023.1.0a16
Issue ID
UUM-17633
Regression
No
Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project
Reproduction steps:
1. Open the user’s attached project
Expected result: The project opens
Actual result: Editor crashes
Reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2023.1.0a10
Not reproducible with: 2023.1.0a11, 2023.1.0a16
Reproducible on: macOS Monterey 12.6 (M1 Max), Windows 10
Note: The user wrote that this started happening after adding a [SerializeField] Slider progressBar
First lines of the stack trace:
0x00007ff7a06caa75 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007ff7a06ca7f9 (Unity) GameObject::ActivateAwakeRecursively
0x00007ff7a06ca776 (Unity) GameObject::Activate
0x00007ff7a1c9a64c (Unity) DanglingComponentManager::ResolveDanglingComponents
0x00007ff7a0df2696 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
Comments (1)
-
ZerroCoolll
Dec 10, 2022 02:50
Running coupon Lennox crash 10 lines into code yg
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Resolution Note (fix version 2021.3.19f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-1291
Resolution Note (fix version 2023.1.0a10):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-1291