Search Issue Tracker

Fixed

Votes

2

Found in

2020.3.41f1

2021.3.12f1

2022.1.21f1

2022.2.0b13

2023.1.0a16

Issue ID

UUM-17633

Regression

No

Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project

--

-

Reproduction steps:
1. Open the user’s attached project

Expected result: The project opens
Actual result: Editor crashes

Reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.21f1, 2022.2.0b13, 2023.1.0a10
Not reproducible with: 2023.1.0a11, 2023.1.0a16

Reproducible on: macOS Monterey 12.6 (M1 Max), Windows 10

Note: The user wrote that this started happening after adding a [SerializeField] Slider progressBar

First lines of the stack trace:
0x00007ff7a06caa75 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007ff7a06ca7f9 (Unity) GameObject::ActivateAwakeRecursively
0x00007ff7a06ca776 (Unity) GameObject::Activate
0x00007ff7a1c9a64c (Unity) DanglingComponentManager::ResolveDanglingComponents
0x00007ff7a0df2696 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad

Comments (1)

  1. ZerroCoolll

    Dec 10, 2022 02:50

    Running coupon Lennox crash 10 lines into code yg

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.