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0
votes
Fixed

[AssetBundles] AssetBundleManifest.GetAssetBundleHash throws no error if...

Asset Loading

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May 23, 2015

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Version/s: 5.1.0f2

Reproduction steps:1. Open attached project "GetAssetBundleHash"2. Open scene "Test"3. From the menu bar select Build -> Build As... Read more

0
votes
Fixed

'Mecanim FAQ' incorrect question regarding legacy animations and animati...

Docs - Manual

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May 23, 2015

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Version/s: 5.1.0f1

Under ".../Unity/Editor/Data/Documentation/en/Manual/MecanimFAQ.html" one of the questions are written incorrectly: "So the Animator... Read more

1
votes
Fixed

[iOS] Error when trying to append an IL2CPP Xcode project

iOS

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May 22, 2015

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Version/s: 4.6.5p2

Reproducible only with IL2CPP (any build settings) builds, project can be empty. Read more

0
votes
Fixed

CapsuleCollider edit gizmo dots are offset by a 90 degree angle

Physics

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May 22, 2015

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Version/s: 5.1.0f2

How to reproduce: 1. Open any (new) project2. Create a Capsule and select it3. Click the Edit Collider button in the inspector- Note... Read more

10
votes
Fixed

[MobileRendering] UI rendering broken when certain materials and a plugi...

Mobile Rendering

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May 22, 2015

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Version/s: 5.0.2f1

To Reproduce: 1. Deploy the attached project 'Unity5_0.zip' to and Android or an iOS device.2. Observe that the two UI buttons are n... Read more

1
votes
Fixed

Input Field instances are merged in OnValueChange method call

UI

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May 22, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains two Input Fields and a script which outputs the I... Read more

41
votes
Fixed

[ContinuousCollisionDetection] If multiple collisions happen in one upda...

Physics2D

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May 22, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Open attached project2. Open scene "sc_gameplay"3. Notice that "pr_ball" has "Collision detection" set to "Co... Read more

0
votes
Fixed

UI not rendered on Android and iOS if native rendering event is issued i...

Mobile Rendering

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May 22, 2015

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Version/s: 5.1.0f2

How to reproduce: 1. Open attached project2. Open scene NativeRendering.unity3. Build to iOS and run- Notice that UI is not rendered... Read more

0
votes
Fixed

[UNET] Memory continuously builds up with uNet server simply activated

Networking

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May 22, 2015

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Version/s: 5.1.0f1

Repro steps: 1) Open the project and scene Main2) Open script Main.cs and change the IP in server.uStart() function to 127.0.0.13) B... Read more

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