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0
votes
Fixed

Audio file size has different values in import settings and preview

Audio

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Dec 04, 2012

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Version/s: 3.5.6f4

To reproduce: 1. Import wav file 2. Change audio format to MPEG 3. File size has different values in import settings and preview Read more

0
votes
Fixed

[AspectRatio] Built-in camera frustum gizmo does not take into account s...

Camera

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Dec 01, 2012

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Version/s: 4.0.0f7

To reproduce: 1. Open project FrustumBugs 2. Open scene CameraEditorAspectBug 3. Click on camera 4. Aspect ratio is ignored Read more

0
votes
Fixed

When using Gizmos.DrawFrustum, frustum drawing is improperly calculated ...

Camera

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Dec 01, 2012

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Version/s: 4.0.0f7

To reproduce: 1. Open project FrustumBugs 2. Open scene FrustumGizmoAspectBug 3. Click on main camera 4. Observe the frustum's previ... Read more

3
votes
Fixed

My tablet "Bamboo Pen & Touch" not responsive in Unity 4 on Win 8 or 7.

Input

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Nov 28, 2012

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Version/s: 4.0.0f7

My tablet "Bamboo Pen & Touch" not responsive in Unity 4 on Win 8 or 7. Repro Steps: 1. Use a bamboo wacom tablet, ensure latest d... Read more

0
votes
Fixed

iOS6/Siri or Phone Call break audio

Audio

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Nov 28, 2012

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Version/s: 3.5.6f4

To reproduce: 1. Build and run on iOS 6 2. Movie starts playing 3. Bring up Siri / Phone Call / Alarm 4. Tapping the screen afterwar... Read more

0
votes
Fixed

Field name that contains lowercase 'guid' causes errors

Serialization

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Nov 27, 2012

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Version/s: 4.0.0f7

To reproduce: 1. Open project GuidFieldBug 2. Assets > Create > Show Guid Bug 3. Error: Could not extract GUID in text file Assets/N... Read more

0
votes
Fixed

The particle ID changes when one of the sorting mode is enabled

Shuriken

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Nov 22, 2012

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Version/s: 4.0.0f7

Steps to reproduce: 1 Open the scene named "lightsscripts" 2 Press play 3 you can clearly see that in "fire1" the lights are flicker... Read more

3
votes
Fixed

Stretched Billboard particles improperly offset from emitter

Shuriken

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Nov 21, 2012

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Version/s: 4.0.0f7

Click on fx_hit_slash_pf in the hierarchy view. Notice that the particles do not play centered on the emitter. Change the particle... Read more

0
votes
Fixed

Baked lightmaps have wasted/empty space.

Global Illumination

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Nov 20, 2012

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Version/s: 4.0.0f7

1) What happened In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity... Read more

0
votes
Fixed

hlsl2glsl: atan2 is broken with negative value on iOS

Shaders

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Nov 20, 2012

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Version/s: 4.0.0f7

To reproduce: 1. Open project trunk 2. Open CooldoownPieMasked shader 3. Use lines 83 and 86 instead of 84 and 87 4. Build on iOS, a... Read more

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