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[AssetBundles] AssetBundleManifest.GetAssetBundleHash throws no error if...
Reproduction steps:1. Open attached project "GetAssetBundleHash"2. Open scene "Test"3. From the menu bar select Build -> Build As... Read more
'Mecanim FAQ' incorrect question regarding legacy animations and animati...
Under ".../Unity/Editor/Data/Documentation/en/Manual/MecanimFAQ.html" one of the questions are written incorrectly: "So the Animator... Read more
[iOS] Error when trying to append an IL2CPP Xcode project
Reproducible only with IL2CPP (any build settings) builds, project can be empty. Read more
CapsuleCollider edit gizmo dots are offset by a 90 degree angle
How to reproduce: 1. Open any (new) project2. Create a Capsule and select it3. Click the Edit Collider button in the inspector- Note... Read more
[MobileRendering] UI rendering broken when certain materials and a plugi...
To Reproduce: 1. Deploy the attached project 'Unity5_0.zip' to and Android or an iOS device.2. Observe that the two UI buttons are n... Read more
Input Field instances are merged in OnValueChange method call
How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains two Input Fields and a script which outputs the I... Read more
[ContinuousCollisionDetection] If multiple collisions happen in one upda...
Steps to reproduce: 1. Open attached project2. Open scene "sc_gameplay"3. Notice that "pr_ball" has "Collision detection" set to "Co... Read more
UI not rendered on Android and iOS if native rendering event is issued i...
How to reproduce: 1. Open attached project2. Open scene NativeRendering.unity3. Build to iOS and run- Notice that UI is not rendered... Read more
[UNET] Memory continuously builds up with uNet server simply activated
Repro steps: 1) Open the project and scene Main2) Open script Main.cs and change the IP in server.uStart() function to 127.0.0.13) B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script