Search Issue Tracker
Fixed
Votes
0
Found in
4.0.0f7
Issue ID
503588
Regression
No
When using Gizmos.DrawFrustum, frustum drawing is improperly calculated in all aspect ratios save for 1.0f
To reproduce:
1. Open project FrustumBugs
2. Open scene FrustumGizmoAspectBug
3. Click on main camera
4. Observe the frustum's preview in Scene view.
Actual result:
Gizmo frustum is not same as camera's
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment