Search Issue Tracker
Fixed
Votes
0
Found in
4.0.0f7
Issue ID
503588
Regression
No
When using Gizmos.DrawFrustum, frustum drawing is improperly calculated in all aspect ratios save for 1.0f
To reproduce:
1. Open project FrustumBugs
2. Open scene FrustumGizmoAspectBug
3. Click on main camera
4. Observe the frustum's preview in Scene view.
Actual result:
Gizmo frustum is not same as camera's
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
Add comment