Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.0.0f7
Issue ID
500987
Regression
No
Baked lightmaps have wasted/empty space.
1) What happened
In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity 4 it seems to be only 1024^2.
2) How can we reproduce it using the example you attached
Create a new scene and add a plane.
Click the Static box on the plane.
Go in lightmapping settings and set the resolution to 1.
Bake the lightmaps.
Notice that the plane is only using a tiny portion of the lightmap (under 'atlas'), but the lightmap is still 1024^2.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Kuba
Jul 21, 2015 14:32
Fixed in 5.2.