Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.0.0f7
Issue ID
500987
Regression
No
Baked lightmaps have wasted/empty space.
1) What happened
In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity 4 it seems to be only 1024^2.
2) How can we reproduce it using the example you attached
Create a new scene and add a plane.
Click the Static box on the plane.
Go in lightmapping settings and set the resolution to 1.
Bake the lightmaps.
Notice that the plane is only using a tiny portion of the lightmap (under 'atlas'), but the lightmap is still 1024^2.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections
Kuba
Jul 21, 2015 14:32
Fixed in 5.2.