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Fixed in 5.2.0

Votes

0

Found in

4.0.0f7

Issue ID

500987

Regression

No

Baked lightmaps have wasted/empty space.

Global Illumination

-

1) What happened

In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity 4 it seems to be only 1024^2.

2) How can we reproduce it using the example you attached

Create a new scene and add a plane.
Click the Static box on the plane.
Go in lightmapping settings and set the resolution to 1.
Bake the lightmaps.
Notice that the plane is only using a tiny portion of the lightmap (under 'atlas'), but the lightmap is still 1024^2.

Comments (1)

  1. Kuba

    Jul 21, 2015 14:32

    Fixed in 5.2.

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