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GameObject is not properly Rotated when its Rigidbody is set to Interpolate
How to reproduce:1. Open the user's attached case2. Open the "ShowcaseScene" Scene3. Enter the Play Mode4. Walk left to enter the "G... Read more
[Timeline] Scrubbing the Timeline animation doesn't work on SubScenes
Reproduction steps:1. Open "1193770" project2. Select "Director" GameObject3. In the Timeline window, scrub through the animation4. ... Read more
[CPU PLM] Editor crashes while generating lightmaps.
How to reproduce: 1. Open attached project.2. Open StarterArea Design scene.3. Press Generate Lighting in the Lighting Window. Notic... Read more
Missing Profiler.EndSample (BeginSample and EndSample count must match) ...
This bug also causes URP test runner tests failing. Steps:1. create project with URP template2. open sample scene3. hit play4. open ... Read more
[Animation] Unable to add key to recording Animation when changing mode ...
Unable to add key to recording Animation when changing mode of WindZone from Directional to Spherical Steps to Reproduce: 1. Create ... Read more
[2017.4][UWP] Player crashes with GrabPass shader
Steps to reproduce:1. Download and open the attached project2. Build project for UWP (.NET or IL2CPP) Results: Player crashes. Asser... Read more
[Android][Mali] Excess time spent in "Gfx.WaitForPresent" when using som...
Reproduction steps:1. Open "TestHuawei.zip" project2. Build & Run for Android (Development Build, Autoconnect to Profiler) Expec... Read more
GameObjects with a Mesh Renderer Component don't appear visually in the ...
How to reproduce:1. Open the user's attached project2. Build and Run the Game Expected result: All Sprites are seen as in the Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal