Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.1.1
Issue ID
1182540
Regression
No
[DXR] Horizon can be seen through walls when using raytraced GI lighting and position Y is below 0
How to reproduce:
1. Open the user's project
2. Go into Play Mode
3. Descend to the position.y below 0
Expected result: Horizon cannot be seen through the wall
Actual result: Horizon can be seen through the wall
Reproducible with - 2019.3.0b5, 2020.1.0a6 (HDRP 7.1.1)
Could not test with - 2019.2.7f2 and earlier (no DXR)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Resolution Note:
The problem with this scene is that it has an ambient probe that is not black, thus we see that ambient probe from inside the room. Not a bug, just a problem in the light setup.