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NetworkIdentity.OnRebuildObservers allows not-ready connections
the callback NetworkIdentity.OnRebuildObservers allows user code to add not-ready connections to the list of new observers for the o... Read more
[UnusedByteCodeStripper2] Unhelpful error message if a namespace in link...
Reproduction steps:1. Open attached project "LinkXMLBadM"2. Build scene "Test" for WebGL3. The build will fail because of bad namesp... Read more
Camera clipping plane works different between transparent and opaque obj...
To reproduce:1.Open attached project.2.Open "test" scene.3.Check scene hierarchy, notice 2 cubes assigned as children of camera, lef... Read more
[IL2CPP] T[] doesn't implement IList<T>
To Reproduce: 1. Run the attached project with IL2CPP (tested on iOS).2. Click the button, observe that 'PlayerDB[0] is IList<Pla... Read more
[ManagedPlugins] meta file ignored when importing plugins if library fol...
To Reproduce: 1. Open the attached project in batch mode:" Unity.app/Contents/MacOS/Unity -projectPath "/PluginFailLoad/" -quit -bat... Read more
Deferred lights disappear at distance on Mac Intel 5300 (5.2 regression)
When using deferred shading, point/spot lights disappear once they aren't very close to the camera. This seems to only happen on Mac... Read more
Edge browser gets Chrome plugin error message
-e: see title, maybe the message should also say that it doesn't work in Edge either -repro:--open Edge--go to http://unity3d.com/we... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping