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Xbox360 wired controller's right analog stick is not mapped on ouya
No axis or button input is received when the right analog stick is being tilted on wired xbox360 controller plugged into ouya. Also ... Read more
"Unapplied import settings" dialog shows path of one asset to apply/reve...
1. Multiselect a few textures 2. Change a property 3. Press PLAY 4. "Unapplied import settings" will appear with the path of the fir... Read more
StaticOcclusionCulling.GenerateInBackground docs need to be updated
http://docs.unity3d.com/410/Documentation/ScriptReference/StaticOcclusionCulling.GenerateInBackground.html This method takes no argu... Read more
Win Store App crashes when creating two submeshes
The windows store app crashes every time, when changing a mesh from one to two sub-meshes. Read more
Shaders: Sometimes material properties aren't saved
When there's a material created, and a shader adds new properties behind it's back (i.e. material is not loaded at that time), then ... Read more
Deferred lighting doesn't work on Intel HD Graphics
Reproducible only with Intel HD graphics card with latest drivers. Reproduced with driver versions 15.31.17.64.3257 (9.18.10.3257) ... Read more
Crash when streaming from AudioClip.Create
-e: When attempting to create an audioclip using AudioClip.Create, if the parameter 'stream' is set to true, the linux player will c... Read more
[Euler Curves] Animation curves interpolate in a weird way
To reproduce: 1. Open project AnimationCurves 2. Open Scene 3. Enter play mode 4. Notice how the camera rotation is smooth 5. Open a... Read more
Dragging a RenderTexture from the Project view onto a newly created Came...
Steps to reproduce : - create a new project - create a new Render Texture - create a new camera in the scene - add the Render Textu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects