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0
votes
Fixed
0
votes
Fixed
1
votes
Fixed

Crash when switching Graphics emulation OpenGL ES 2.0 to No emulation

Editor - Other

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Jan 23, 2013

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Version/s: 4.1.0b2

Regression from Version 4.0.0f7 (034d3531fec3) To reproduce: - Open attached project and launch "game scene" - Switch to No Emulati... Read more

0
votes
Fixed

Web docs not displaying properly with long class names

User Support

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Jan 21, 2013

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Version/s: 4.0.0f7

http://docs.unity3d.com/Documentation/ScriptReference/BuildPipeline.BuildPlayer.html On this page the web displays this in an overl... Read more

0
votes
Fixed

Colliders & Rigidbodies docs are potentially wrong

User Support

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Jan 21, 2013

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Version/s: 4.0.0f7

http://docs.unity3d.com/Documentation/ScriptReference/Collider.html This page mentions "If you intend to move the collider around a... Read more

0
votes
Fixed

StaticBatchingUtility.Combine bug on scaled meshes that were already ren...

Graphics - General

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Jan 21, 2013

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Version/s: 4.0.0f7

If StaticBatchingUtility.Combine() is called on meshes that were rendered at least once, the non-uniformly scaled objects will rende... Read more

0
votes
Fixed

iOS Simulator always displays "Development Build"

iOS

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Jan 20, 2013

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Version/s: 4.0.1f2

To reproduce: 1. Create new project 2. Select Simulator SDK 3. Build and run on iOS 4. "Development Build" label is displayed even i... Read more

0
votes
Fixed

Hang when selecting particle system (prewarming code infinite loop due t...

Shuriken

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Jan 19, 2013

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Version/s: 4.0.1f2

Steps to reproduce : - import the package attached - open the scene "temp" - select the particle system in the Hierarchy and notice... Read more

0
votes
Fixed

Moving over a flat surface, BoxColliders with rotation frozen on all axe...

Physics

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Jan 19, 2013

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Version/s: 4.0.1f2

To reproduce: 1. Open project Bug Report Orthogonal Movement.zip (attached to mail) 2. Run scene Bug Report Orthogonal Movement 3. M... Read more

93
votes
Fixed

Dynamic Font rendering performance issues on iOS

iOS

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Jan 17, 2013

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Version/s: 4.0.1f2

This test project renders a string of N random characters every frame. Testing on an iPad 2 with a string of 30 characters the font... Read more

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