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"API Update required" window doesn't notify user if Unity wasn't in the ...
To reproduce:1. Open attached project "APIUpdate"2. While Unity is opening focus on any other app (you need to make it before API up... Read more
[VCS] User logged out always outputted to log when connecting
To Reproduce: 1. Connect to any p4 workspace.2. Observe that everytime you click connect this is printed out in the log:"User userX ... Read more
[IL2CPP] Type.GetType() fails on ARMv7
To Reproduce: 1. Build the attached project for 32bits or deploy an Universal build to a 32bit only device.2. Observe that all Type.... Read more
[FixedTimestep][LimitVelocityOverTime] The size of Particle system in ed...
Steps to reproduce: 1. Open attached project ("ParticleBug.zip")2. Open scene "ParticleBug"3. Go to "Edit > Project settings >... Read more
FBX Imports bad default pose (on specific characters
1. What happenedThese 2 fbx characters import with the correct arm pose (T-Stance) in 5.0These 2 same characters import with a bad a... Read more
[Crash] Passing null CommandBuffer causes crash
Steps to reproduce: 1. Open attached project "AddCommandBufferCrash"2. Open "705609" scene3. Open "AddCommandBufferCrash.cs" script ... Read more
isLocalPlayer not reset on host when ReplacePlayerForConnection called
isLocalPlayer not reset on the old player object on the host when NetworkServer.ReplacePlayerForConnection() is called. Read more
[Resource busy:: Mac] Opening new project throws "Resource busy" dialog ...
On Mac, every time a project is opened using the "open project" option a dialog pops up: Resource busy Steps to repro:- Launch unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow