Search Issue Tracker
Playing Level_1_3 in Unity with static batching enabled causes exception...
Steps to reproduce : - open the level 1_3 - play for a few seconds - press stop and notice the errors in the console Read more
Enable .meta files by default
.meta should always be enabled to retain importer settings Read more
Unable to open source code in VS 2008
To reproduce: 1. Set editor preferences to monodevelop. 2. Open a source code file (generates a vs2010 project) 3. Tab back to unit... Read more
Surface shaders: take multi_compile into account in surface analysis
#pragma multi_compile (GLOBAL_ADDITIVE_FOG_ON, GLOBAL_ADDITIVE_FOG_OFF) are lacking the relevant code Workaround: replace the multi... Read more
Unity doesn't reroute the sound as audio input and output change
The bug: Unity doesn't reroute the sound as audio input and output change Repro steps: 1. Open the project I attached and select th... Read more
[Collision] Plane collision causes erratic behaviour in editor mode
Plane collisions seem to penetrate the plane and render a frame before the collision kicks in a lifts the particle back to the plane... Read more
Terrain - vertex animation using incorrect phase
Terrain Billboard Shader Incorrect The diffuse lighting component of the TreeCreatorBarkRendertex.shader isn't limited to being abo... Read more
System.Net.HttpWebRequest.Create() throws a NotSupportException using 2....
To reproduce: See attached screencast in project folder Read more
RenderTexture.SetActive profiler spikes
Steps to reproduce : - import the project attached - hit play and look at the profiler - notice that about every 50th frame RenderT... Read more
OnTriggerExit behaviour wrong when disabling/destroying
OnTriggerExit is not called OnTriggerExit behaviour wrong when disabling/destroying other collider. Please run the test_scene and wa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled