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0
votes
Fixed

Playing Level_1_3 in Unity with static batching enabled causes exception...

Deployment Management

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Sep 23, 2012

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Version/s: 4.0.0b7

Steps to reproduce : - open the level 1_3 - play for a few seconds - press stop and notice the errors in the console Read more

0
votes
Fixed

Enable .meta files by default

Version Control

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Sep 19, 2012

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Version/s: 4.0.0b8

.meta should always be enabled to retain importer settings Read more

0
votes
Fixed

Unable to open source code in VS 2008

Editor - Other

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Sep 17, 2012

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Version/s: 4.0.0b9

To reproduce: 1. Set editor preferences to monodevelop. 2. Open a source code file (generates a vs2010 project) 3. Tab back to unit... Read more

0
votes
Fixed

Surface shaders: take multi_compile into account in surface analysis

Shaders

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Sep 14, 2012

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Version/s: 3.5.5f2

#pragma multi_compile (GLOBAL_ADDITIVE_FOG_ON, GLOBAL_ADDITIVE_FOG_OFF) are lacking the relevant code Workaround: replace the multi... Read more

0
votes
Fixed

Unity doesn't reroute the sound as audio input and output change

Audio

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Sep 12, 2012

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Version/s: 4.0.0b8

The bug: Unity doesn't reroute the sound as audio input and output change Repro steps: 1. Open the project I attached and select th... Read more

0
votes
Fixed

[Collision] Plane collision causes erratic behaviour in editor mode

Shuriken

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Sep 12, 2012

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Version/s:

Plane collisions seem to penetrate the plane and render a frame before the collision kicks in a lifts the particle back to the plane... Read more

0
votes
Fixed

Terrain - vertex animation using incorrect phase

Terrain

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Sep 11, 2012

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Version/s: 4.0.0b8

Terrain Billboard Shader Incorrect The diffuse lighting component of the TreeCreatorBarkRendertex.shader isn't limited to being abo... Read more

0
votes
Fixed

System.Net.HttpWebRequest.Create() throws a NotSupportException using 2....

Scripting

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Sep 10, 2012

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Version/s: 4.0.0b8

To reproduce: See attached screencast in project folder Read more

9
votes
Fixed

RenderTexture.SetActive profiler spikes

Camera

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Sep 06, 2012

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Version/s: 4.0.0b7

Steps to reproduce : - import the project attached - hit play and look at the profiler - notice that about every 50th frame RenderT... Read more

0
votes
Fixed

OnTriggerExit behaviour wrong when disabling/destroying

Physics

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Sep 03, 2012

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Version/s: 3.5.5f3

OnTriggerExit is not called OnTriggerExit behaviour wrong when disabling/destroying other collider. Please run the test_scene and wa... Read more

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