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27
votes
Fixed

[WebPlayer] [System.Net.Security.SslStream] SslStream.AuthenticateAsClie...

Networking

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Aug 27, 2015

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Version/s: 4.6.5f1

Reproduction steps:1. Open attached project2. Open scene "TestScene"3. Enter play mode4. Observe the console logs. If the request co... Read more

0
votes
Fixed

[Gizmos] Gizmos.DrawLine random colors if 3D Icons turned off

Scene/Game View

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Aug 27, 2015

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Version/s: 5.2.0f2

Repro steps:1) Open the project and Demo scene2) Notice the lines all across the Scene/Game view3) Go to Gizmos and try checking/unc... Read more

5
votes
Fixed

RectMask2D is not properly clipping/unclipping objects when an objects t...

UI

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Aug 27, 2015

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Version/s: 5.2.0f2

To reproduce:1. Open "Example.unity" scene within the Editor.2. Press "Play".3. Set the Scene window's Shading Mode to "Wireframe" s... Read more

0
votes
Fixed

Trails and Lines are doubled between views

Graphics - General

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Aug 27, 2015

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Version/s: 5.3.0a1

Trail and Line Renderers appear in the location of the other view, for example the position of a trail renderer from the game view w... Read more

0
votes
Fixed

App crashes when the Speak button is used

iOS

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Aug 27, 2015

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Version/s: 4.6.7p1

To Reproduce:0. PlayerSettings GraphicsApi = Open GL ES 2.01. Build & Run application on iPhone with iOS92. Press On Button "ope... Read more

2
votes
Fixed

[WheelCollider] IgnoreCollision doesn't work on WheelCollider

Physics

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Aug 27, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project2. Open scene "testScene"3. Run it and notice error in console, that both of the collide... Read more

0
votes
Fixed

[iOS] GLES3 is causing distortion on moving meshes to appear on iOS7

iOS

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Aug 27, 2015

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Version/s: 4.6.7p3

On 4.6 Auto graphics backend reverts to GLES3 on iOS7 when Metal is not available, maybe we should just disable it on pre iOS8 devic... Read more

0
votes
Fixed

[Raycast] MeshCollider.Raycast ignores a part of the mesh

Physics

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Aug 27, 2015

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Version/s: 5.2.0b5

Repro steps:1) Open the project and import the RaycastBugUV.unitypackage2) Add a Mesh Collider to the plane object3) Select the plan... Read more

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