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Chrome NPAPI flag hint no longer valid
-e: with Chrome45 the NPAPI enabling flag is no longer available and thus our hint form UO2 is no longer valid -repro:--install late... Read more
Editor Window with a Sprite leaks memory during Repaint
How to reproduce: 1. Open attached project2. Open Profiler window, enable Editor Profiling and switch to the Memory view3. Go to Win... Read more
Crunched DXT5 isn't automatically overridden on iOS
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Build to iOS and run- Note that the build crashes on Metal dev... Read more
Shader variants (keywords) do not work in Asset Bundles
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Play the scene- Note that two spheres are instantiated, with a ... Read more
Cubemaps imported from textures aren't marked as non-readable, thus usin...
To reproduce:1) Reimport all assets2) Build a Standalone Windows build with development mode on, and profiler attach on3) View the M... Read more
BuildPipeline.BuildPlayer WSAPlayer fails to run when given a relative path
To reproduce:1. Open attached project.2. In the menu bar navigate to Build > build3. This starts building the player. BuildOption... Read more
[TextAssets][Encoding] Prefab with UTF8-BOM encryption is corrupted
Repro steps:1) Download the two prefabs and import them to any project2) Notice only one of them (Simple UTF-8 encoding) shows infor... Read more
iOS: Mute label disappears on video replay
1. Play Ads - Mute button is displayed at the bottom of the screen2. Skip or finish the video and click Replay button Actual result:... Read more
Reflection probes do not render on iOS
How to reproduce: 1. Open attached project2. Open scene TEsti.unity- Note what the reflection probes look like in the editor3. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled