Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b3
Issue ID
567333
Regression
No
Bad c# example in documentation
This page:
file:///Applications/Unity/Documentation/ScriptReference/PropertyDrawer.html
has an error in the C# version of the 2nd to last example:
using UnityEngine;
using System.Collections;
public class RangeAttribute : MonoBehaviour {
public float min;
public float max;
float minfloat max .min = min;
.max = max;
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment