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2D. You cannot input negative values for BoxCollider size from editor, b...
Steps: 1. Create object. 2. Add BoxCollider2D 3. Try to change Size valies to -1 It will automaticaly change it to 1e-5. You can se... Read more
Crtl+clicking anywhere in 2d scene will cause nullreference exception
1. hold down crtl key while clicking somewhere in 2D sceneview and you get error: NullReferenceException: Object reference not set ... Read more
Replace component feature doesn't work.
1. add polygon collider to sprite 2. add another polygon collider and when the pop up appears select 'replace' Observe how the poly... Read more
You can't see the edge collider when added to an empty sprite
1. add edge collider and 2d rigibody to empty sprite 2. create object it should collide with, fx box with 2D boxcollider Observe ho... Read more
No gravity for enemies in 2D example project
Steps to reproduce : - import the 2D example project from the Asset Store - play the scene and notice the enemies do not fall on th... Read more
Asset Import dialog cancel button does not work
The cancel button in asset reimport dialog does not work when switching platforms. To reproduce: - Open any project that takes non-t... Read more
Animation Layer name is not used in the hash of a state under a sub-stat...
To reproduce: 1. Open any project 2. Create a new animation state machine 3. Create a new layer 4. In the new layer create a state ... Read more
GetNameOfFocusControl doesn't update
Steps to reproduce : - import the project attached - open the scene and press play - click in the text field and notice the label s... Read more
A sound does not loop if it was just loaded before being played
To reproduce: 1. Open Unity Test Project 2. Open TestScene 3. Inspect the script ApplicationController - source.loop is set to true ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects