Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0b4
Issue ID
568284
Regression
No
Animation Layer name is not used in the hash of a state under a sub-state machine
To reproduce:
1. Open any project
2. Create a new animation state machine
3. Create a new layer
4. In the new layer create a state and check it's hash (it should be LayerName.StateName)
5. In the layer create a new sub-state machine
6. In the sub-state machine create a new state
7. Check it's hash. it should be SubStateMachineName.StateName.
This can introduce problems with several different layers having same SubStateMachine and StateNames.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment