Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0b4
Issue ID
568284
Regression
No
Animation Layer name is not used in the hash of a state under a sub-state machine
To reproduce:
1. Open any project
2. Create a new animation state machine
3. Create a new layer
4. In the new layer create a state and check it's hash (it should be LayerName.StateName)
5. In the layer create a new sub-state machine
6. In the sub-state machine create a new state
7. Check it's hash. it should be SubStateMachineName.StateName.
This can introduce problems with several different layers having same SubStateMachine and StateNames.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment