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Fixed
Votes
0
Found in
4.3.0b4
Issue ID
568284
Regression
No
Animation Layer name is not used in the hash of a state under a sub-state machine
To reproduce:
1. Open any project
2. Create a new animation state machine
3. Create a new layer
4. In the new layer create a state and check it's hash (it should be LayerName.StateName)
5. In the layer create a new sub-state machine
6. In the sub-state machine create a new state
7. Check it's hash. it should be SubStateMachineName.StateName.
This can introduce problems with several different layers having same SubStateMachine and StateNames.
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