Search Issue Tracker
Fixed
Votes
0
Found in
4.3.0b4
Issue ID
568284
Regression
No
Animation Layer name is not used in the hash of a state under a sub-state machine
To reproduce:
1. Open any project
2. Create a new animation state machine
3. Create a new layer
4. In the new layer create a state and check it's hash (it should be LayerName.StateName)
5. In the layer create a new sub-state machine
6. In the sub-state machine create a new state
7. Check it's hash. it should be SubStateMachineName.StateName.
This can introduce problems with several different layers having same SubStateMachine and StateNames.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
- D3D12 PSO disk cache feature crashes if paths contain non-ASCII characters
Add comment