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Scripting Define Symbols line does not change when using Undo command
To reproduce: 1. Create a new project 2. Go to Player settings > Other settings 3. Find Scripting Define Symbol* line 4. Write there... Read more
Linux crashes on GetGdkDragData
Rarely, the Linux editor will crash upon dragging and we have received several reports on that. Most of them are dragging sprites, i... Read more
WebGL project with custom template doesn't have a "TemplateData" folder ...
Reproduction steps: 1. Set-up Jenkins 2. Set-up GitHub Project 3. Try to build the Project with Jenkins Expected Result: The WebGL... Read more
API Compatibility Level changes when upgrading Project from 2018.2 to 20...
Steps to reproduce: 1. Create a new project in 2018.2 2. Change Scripting Runtime Version to .NET 4.x Equivalent 3. Confirm that the... Read more
An Asset for a moment appears in the wrong folder after importing some t...
Repro steps: 1. Open user attached project 2. Go to "Assets/ImportToHere" 3. Right-click in the folder and in the context menu selec... Read more
Closing the 'Shader' dropdown menu when inspecting a Material fills the ...
How to reproduce: 1. Create a new Unity project 2. Create a new Material 3. Select the Material and in the Inspector window open and... Read more
IL2CPP ignores CDECL calling convention attribute
Steps to reproduce: 1. Download 1083396_repro.zip project 2. Switch platform to UWP 3. Build project on IL2CPP backend 4. Open Visua... Read more
[Android][Emulator] Crash in SimulateMouseInputs when using AVD API <= 19
Steps to reproduce: 1. Open QA stripped project 2. Build apk 3. Deploy to Android Emulator (AVD) with API <= 19 4. Wait a minute unt... Read more
Error is thrown in console when creating a new script in prefab mode and...
How to reproduce: 1. Create a new project 2. Create and open a new prefab 3. Start creating and attaching a new C# script while in p... Read more
[OpenGL ES 2] HLSLcc output wrong when creating a macro for dynamic inde...
HLSLcc produces incorrect output when creating a macro for dynamic indexing a uniform matrix array on ES2. example: uniform vec4 h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present