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[macOS] An exception catchpoint can't be created when catching non-Syste...
How to reproduce:1. Open the user attached project2. Open the 'Test' script in Visual Studio3. Attach the debugger to Unity4. In the... Read more
Editor crashes on Unity::ConfigurableJoint::Create when loading a specif...
How to reproduce:1. Open the "case_1198019" project2. Load the "asd" scene-- Observe the crash Reproducible with: 2017.4.35f1, 2018.... Read more
Editor crashes on SoundManager::FlushDisposedSounds when opening a speci...
How to reproduce:1. Open the project2. Click No if a window pops-up asking to update AssetDatabase to V2-- Observe the crash Reprodu... Read more
[HDRP] Update DefaultSceneRoot.prefab for HDRP DXR
Steps to reproduce:1. Create HDRP template project2. Update to 7.1.53. Observe the following error in the console:System.Exception: ... Read more
[XR][Oculus Quest][Oculus Go][URP] MSAA isn't applied until eye textures...
Repro steps:1. Open attached project2. Build and Run on Oculus Quest/Go3. Observe the display4. Press the B button followed by A whi... Read more
Canvas rect returning incorrect size when switching aspect ratios in the...
To reproduce:1) Open the attached project and scene in it2) Make sure that you can see both Scene and Game views3) Change aspect rat... Read more
[TerrainTools] Terrain Brush Strength, Brush Size, Brush Rotation dropdo...
How to reproduce:1. Create a new project2. Create 'Terrain' GameObject3. Select 'Terrain' GameObject in the Hierarchy4. Click Paint ... Read more
Test Framework fails to build player if project includes com.unity.ads
Test Framework fails to build player if project includes com.unity.ads Reproduce:1. open attached project2. run tests on standalone ... Read more
Baked Lightmap contains colors that are not created by any Light when sw...
Steps to reproduce:1. Open the attached project "Case_1197867"2. Open "SampleScene"3. Notice the Lightmap on "Cube" GameObject Expec... Read more
Script cannot be attached to a GameObject when dragged into an empty spa...
Steps to reproduce:1. Open any project2. Create a new script3. Create an empty object and select it4. Drag the script into Inspector... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field