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[XR][URP] Rendering into RenderTexture with Single Pass Instanced render...
Steps to reproduce:1. Download attached project and open "Testing" scene2. Make sure VR is enabled and Render mode set to Single Pas... Read more
Unity.Mobile.Notifcations.Editor.asmdef is not auto-referenced and canno...
How to reproduce:1. Open user-submitted project (NotifyMe)2. See that the Editor script 'Scripty.cs' compiles successfully3. Remove ... Read more
[TMP] Margins field are misaligned under "Extra Settings" when a preset ...
Margins field are misaligned under "Extra Settings" when a preset of "TextMeshPro - Text" is created Steps to repro:1. Create a new ... Read more
[Scene/Game View] Directional Light Gizmo is missing in the Scene View
Directional Light Gizmo is missing in the Scene View, refer attached screenshot Steps to repro:1. Create a new project2. Select "Dir... Read more
Editor crashes when importing broken prefab file
Steps:1. Import attached prefab ('InGameCanvas.prefab') to any project==>Editor crashes Read more
[macOS] An exception catchpoint can't be created when catching non-Syste...
How to reproduce:1. Open the user attached project2. Open the 'Test' script in Visual Studio3. Attach the debugger to Unity4. In the... Read more
Editor crashes on Unity::ConfigurableJoint::Create when loading a specif...
How to reproduce:1. Open the "case_1198019" project2. Load the "asd" scene-- Observe the crash Reproducible with: 2017.4.35f1, 2018.... Read more
Editor crashes on SoundManager::FlushDisposedSounds when opening a speci...
How to reproduce:1. Open the project2. Click No if a window pops-up asking to update AssetDatabase to V2-- Observe the crash Reprodu... Read more
[HDRP] Update DefaultSceneRoot.prefab for HDRP DXR
Steps to reproduce:1. Create HDRP template project2. Update to 7.1.53. Observe the following error in the console:System.Exception: ... Read more
[XR][Oculus Quest][Oculus Go][URP] MSAA isn't applied until eye textures...
Repro steps:1. Open attached project2. Build and Run on Oculus Quest/Go3. Observe the display4. Press the B button followed by A whi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name