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In Build, world space canvases incorrectly render on top of everything w...
How to reproduce:1. Open attached project "WorldCanvasMultiMonitorBug.zip" and scene "SampleScene"2. Open two Game windows. Set one ... Read more
[InputSystem] No touch support with IMGUI
Repro (requires touch-enabled device) 1. Set "Active Input Handling" to "Input System Package" and restart editor.2. Add a simple Mo... Read more
[Android] Unity banner texture is grey when project is built from batchm...
Repro steps:1. Open QA attached project repro_11993102. Cd to the project directory and run build_apk.sh3. Install the built apk to ... Read more
Tooltip typo on "highligt" word in Radius parameter for Spot and Point l...
Overlay the mouse on the radius parameters (in shape options) in a point or spot light to see the typo. Read more
Dropdown list is not aligned with the Dropdown field in Standalone build...
How to reproduce:1. Open the attached project("case_1199299")2. Build and run3. Press the Dropdown located in the center of the scre... Read more
[InputSystem][Windows] Simultaneous key presses can get lost
Repro:1. Open ISX_KB_Mouse_Basic from the input system repo2. Press the A and the D key together quickly and repeatedly3. Observe th... Read more
[AnimationRigging] GameObject snaps into place until its Root is moved w...
How to reproduce:1. Open the attached project's "case_1199287-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode Expecte... Read more
You can build the project for unsupported Color Space for Windows MR
You can build the project for unsupported Color Space for Windows MR To reproduce:1. Create a new project for Windows MR2. Check tha... Read more
Serializable generic class causes "You are trying to create a MonoBehavi...
How to reproduce:1. Open attached project "playground-2020.1a.zip" and scene "SampleScene"2. Open "GenericBehaviour" script3. Make a... Read more
[InputSystem][Windows] Mouse events are rejected
Repro:1. Open input debugger.2. Under "Options", click "Enable Event Diagnostics"3. Move mouse around4. Observe "'STAT' input event ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS