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0
votes
Fixed

[Android] Building fails if icon and string resources are specified in A...

Android

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Sep 02, 2015

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Version/s: 5.2.0f2

Building for Android not working if icon and string resource are specified in the manifest file. Read more

9
votes
Fixed

[iOS] WebCamTexture.width/height always returns 16

iOS

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Sep 02, 2015

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Version/s: 5.2.0f2

WebCamTexture.width/height always returns 16 on iOS. Although the actual resolution of the WebCamTexture is clearly higher than that... Read more

8
votes
Fixed

[Canvas] Child canvas does not move together with parent canvas

UI

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Sep 02, 2015

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Version/s: 5.2.0f2

Repro steps:1) Open the project Canvas Bug.zip file which was attached by user in recent letter and test scene in it2) Try moving ob... Read more

0
votes
Fixed

[GrabPass] Drawn texture is shifted to the right

Shaders

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Sep 02, 2015

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Version/s: 5.2.0f2

Repro steps:1) Open the project and Demo Scene2) Notice that that the texture in the middle object is shifted to the right3) Repeat ... Read more

1
votes
Fixed

[Graphics] Linear Lighting isn't consistent between Editor and Standalon...

Graphics - General

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Sep 01, 2015

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Version/s: 5.2.0f2

To Reproduce: 1. Build the attached project for standalone with Linear lighting ( add the oceanview.unity3d asset bundle to the stan... Read more

0
votes
Fixed

Disabling Animator and setting update mode to AnimatePhysics breaks it a...

Animation

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Sep 01, 2015

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Version/s: 5.2.0f1

To reproduce:1. Open attached project2. Open AnimatorDisableBug scene3. Play scene4. Press D button5. Press E button7. Notice that a... Read more

0
votes
Fixed

[LegacyShaders, Deferred] Legacy Shaders/Specular is incorrect after 5.2

Shaders

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Sep 01, 2015

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Version/s: 5.2.0f1

Repro steps:1) Open the project and test scene2) Notice that the object is much brighter3) Repeat these steps in 5.1 and notice the ... Read more

0
votes
Fixed
5
votes
Fixed

[Windows][Build] Changing resolution through script stretches the screen

Graphics - General

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Aug 31, 2015

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Version/s: 5.2.0f1

Repro steps:1) Open the project and script PositionAtMouse.cs in editor2) Change line 25 to: Screen.SetResolution(resolution.width, ... Read more

2
votes
Fixed

[culling] Wrong culling of some particle objects

Shuriken

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Aug 31, 2015

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Version/s: 5.1.2f1

1. Open attached "CANDLE3" project2. Open "repro" scene in assets folder3. In hierarchy tab, click on "FX" and then double click on ... Read more

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