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[Android] Building fails if icon and string resources are specified in A...
Building for Android not working if icon and string resource are specified in the manifest file. Read more
[iOS] WebCamTexture.width/height always returns 16
WebCamTexture.width/height always returns 16 on iOS. Although the actual resolution of the WebCamTexture is clearly higher than that... Read more
[Canvas] Child canvas does not move together with parent canvas
Repro steps:1) Open the project Canvas Bug.zip file which was attached by user in recent letter and test scene in it2) Try moving ob... Read more
[GrabPass] Drawn texture is shifted to the right
Repro steps:1) Open the project and Demo Scene2) Notice that that the texture in the middle object is shifted to the right3) Repeat ... Read more
[Graphics] Linear Lighting isn't consistent between Editor and Standalon...
To Reproduce: 1. Build the attached project for standalone with Linear lighting ( add the oceanview.unity3d asset bundle to the stan... Read more
Disabling Animator and setting update mode to AnimatePhysics breaks it a...
To reproduce:1. Open attached project2. Open AnimatorDisableBug scene3. Play scene4. Press D button5. Press E button7. Notice that a... Read more
[LegacyShaders, Deferred] Legacy Shaders/Specular is incorrect after 5.2
Repro steps:1) Open the project and test scene2) Notice that the object is much brighter3) Repeat these steps in 5.1 and notice the ... Read more
[Windows][Build] Changing resolution through script stretches the screen
Repro steps:1) Open the project and script PositionAtMouse.cs in editor2) Change line 25 to: Screen.SetResolution(resolution.width, ... Read more
[culling] Wrong culling of some particle objects
1. Open attached "CANDLE3" project2. Open "repro" scene in assets folder3. In hierarchy tab, click on "FX" and then double click on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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