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0
votes
Fixed

The SpriteRenderer Material field component in the inspector can be deleted

2D

-

Dec 11, 2013

-

Version/s: 4.3.1f1

To reproduce: 1. Create a project and import a sprite 2. Add the sprite to the scene and select it 3. In the inspector, right click ... Read more

6
votes
Fixed

No shadows on Samsung Galaxy Note3

Android

-

Dec 11, 2013

-

Version/s: 4.3.1f1

Galaxy Note 3 has the "GL_OES_depth_texture" extension, so it should support shadows, however they are not displayed on the device. ... Read more

0
votes
Fixed

DrawGizmo.DrawGizmo only contains a javascript example

Docs - Scripting Reference

-

Dec 11, 2013

-

Version/s: 4.3.1f1

DrawGizmo.DrawGizmo only contains a javascript example Link: http://docs.unity3d.com/Documentation/ScriptReference/DrawGizmo-ctor.html Read more

0
votes
Fixed

The Info.plist file cannot be parsed if a project name contains '&'

iOS

-

Dec 11, 2013

-

Version/s: 4.3.1f1

To reproduce: 1. Build & Run the attached Unity project 2. Wait for Xcode to open 3. Notice Info.plist Utility error thrown Read more

5
votes
Fixed

Loading of serialized specific ScriptableObject fails with System.Argume...

WP8

-

Dec 11, 2013

-

Version/s: 4.3.1f1

The reproduction project has complex ScriptableObject hierarchy. Application fails with such error, which could vary with project/ve... Read more

0
votes
Fixed

Editor shows misleading information window while attaching script to gam...

Scripting

-

Dec 11, 2013

-

Version/s: 4.5.0a2

User has a script called differently from class name. Trying to attach this script, editor should pop the message window about misma... Read more

0
votes
Fixed

Update lag in dopesheet after creating animation in scene

2D

-

Dec 11, 2013

-

Version/s: 4.5.0a2

1. Have animation window open 2. create animation by dragging at least two sprites to scene 3. Curve does not appear in dopesheet un... Read more

6
votes
Fixed

Generated AOT code is wrong when building for iOS on Windows

iOS

-

Dec 11, 2013

-

Version/s: 4.3.1f1

To reproduce: 1. Create a new project 2. Attach a script that debugs System.TimeSpan.MinValue.TotalSeconds or System.DateTime.Now.Ti... Read more

6
votes
Fixed

[Graphics] Particle system stops rendering once the main particle object...

Shuriken

-

Dec 11, 2013

-

Version/s: 4.3.1f1

To reproduce: 1. Create a new project 2. Import attached leaves.unitypackage 3. Add leaves prefab into the scene 4. Move around Exp... Read more

0
votes
Fixed

WWW.progress returns only "0" or "1" values

Windows Store Apps

-

Dec 10, 2013

-

Version/s: 4.3.1f1

Using method WWW.progress on Win Store Apps, value is always returned 0 or 1. While downloading, value should vary between 0 and 1; Read more

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