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Fixed in 5.4.0

Votes

6

Found in

4.3.1f1

Issue ID

580585

Regression

No

[Graphics] Particle system stops rendering once the main particle object leaves screen

Shuriken

-

To reproduce:
1. Create a new project
2. Import attached leaves.unitypackage
3. Add leaves prefab into the scene
4. Move around
Expected result: Particles get rendered any time they logically should appear on screen
Actual result: Particles do not get rendered once the particle game object is out of screen

Workaround: The bug seems to be a result of the scaling on the particles system GameObject. When the gameobject has a scale of 1,1,1 the culling works as expected.

Workaround in this case is to re-make the particle system with the scaling of the gameobject at 1,1,1

Comments (2)

  1. scorched

    May 01, 2015 23:15

    The workaround of 100% scaling worked for me, but I also needed to set 100% scale to the parent gameobject of particle system gameobject.

  2. duck

    Feb 25, 2014 11:39

    This seems to occur only if the particle system gameobject is scaled down. Particle systems do not exhibit this problem when used at 100% scale.

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