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Fixed in 5.4.0
Votes
6
Found in
4.3.1f1
Issue ID
580585
Regression
No
[Graphics] Particle system stops rendering once the main particle object leaves screen
To reproduce:
1. Create a new project
2. Import attached leaves.unitypackage
3. Add leaves prefab into the scene
4. Move around
Expected result: Particles get rendered any time they logically should appear on screen
Actual result: Particles do not get rendered once the particle game object is out of screen
Workaround: The bug seems to be a result of the scaling on the particles system GameObject. When the gameobject has a scale of 1,1,1 the culling works as expected.
Workaround in this case is to re-make the particle system with the scaling of the gameobject at 1,1,1
Comments (2)
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scorched
May 01, 2015 23:15
The workaround of 100% scaling worked for me, but I also needed to set 100% scale to the parent gameobject of particle system gameobject.
duck
Feb 25, 2014 11:39
This seems to occur only if the particle system gameobject is scaled down. Particle systems do not exhibit this problem when used at 100% scale.