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"InitializeOnLoad" method runs before Asset Database is ready when reimp...
How to reproduce:1. Open the attached user project2. Select the Assets folder, right-click on the folder and press “Reimport All“ Ex... Read more
[Quest] Editor crashes when Oculus link is enabled and entering Play Mode
Steps to reproduce:1. Open the attached user's project "BeatBoxer.zip"2. Make sure you have Oculus link enabled3. Make sure either O... Read more
[WebGL] WebGL throws an incorrect error when importing a too small audio...
Reproduction steps: Create WebGL project Import attached file “1023samples.wav“ Observe Console Expected results: Error thrown “Poss... Read more
System using 'Runtime mode' has more particles and looks differently
Repro steps: Import the attached project and open the VFXURPLit scene Open the LitURP VFX and observe the number of particles in the... Read more
Editor crash on "Transform::UpdateTransformAccessors" when exiting Play ...
How to reproduce:1. Open the attached project2. Play the "Init" scene3. LMB through "English", "Initializing", "New Game 0", "Loadin... Read more
IndexOutOfRangeException when generating Stack Camera
How to reproduce:1. Create a new project2. Create an Empty GameObject and attach the user's provided script to it3. Observe the Cons... Read more
Switching between debug and release mode multiple times is not handled c...
Reproduction steps: Open the user’s attached project Open the “SampleScene” Scene Open file Test.cs in Visual Studio Put a breakpoin... Read more
Unity Analytics does not send Custom Events when running application in ...
How to reproduce:1. Open the user's attached "AnalyticsEvent.zip" project2. Open the "SampleScene" Scene3. Set-up Analytics Services... Read more
[SRP] Canvas doesn't rotate to face the camera when using “beginCameraRe...
How to reproduce:1. Open the user’s attached project2. Enter Play Mode3. In the Hierarchy window select the “Main Camera” GameObject... Read more
Scale cannot be changed of Prefabs in Context with the "Scale" Transform...
How to reproduce:1. Open up the attached project2. Click the arrow to the right of the Prefabs name in Hierarchy to enter the Prefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS