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Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...
Steps to reproduce:1. Download an open attached project "DTM.zip"2. Open scene DTM and play it3. Move scene view around Actual resul... Read more
UnityWebRequest POST with empty body results in Error
Steps to reproduce:1. Open User's attached project2. Press Play Result: calling UnityWebRequest.Post() method results wit Error in t... Read more
Surface Shader normal maps are not automatically normalized in fragment ...
Steps to reproduce:1.Download and open the attached project2.Open scene "CubeNormals"3.Pres play4. Observe spinning cubes with diffe... Read more
Support for Taiwanese localization
Taiwanese localization support was added in iOS 10 and users have requested it in Unity. Treating this as a bug because we have not ... Read more
Particle Renderer doesn't render multiple materials
How to reproduce:1. Open attached project "case_852817-repro"2. Open "Toon Clouds SNC All Singles" scene3. Observe the Scene view Ex... Read more
Mono fails to compile script with Generic expression
Steps to reproduce:1. Open User's attached project with2. Open Console Result: error in the Console: Assets/Shapes2/AreaExtensions.c... Read more
[Animator][CullingMode] Canvas elements don't animate when on-screen; Ot...
Steps to reproduce:1. Download and open the attached project2. Open scene "Scene"3. Press play4. Observe square animations Expected ... Read more
UNET isLocalPlayer is always false in OnDestroy
When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIsL... Read more
Marshal.SizeOf() throws ArgumentException with IL2CPP
Reproduction steps:1) Download and open user's attached project2) Make sure that Android is selected as Platform3) Make sure that Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code