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0
votes
Fixed

[uwp] application crash selecting UI input field

Windows Store Apps

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Sep 28, 2015

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Version/s: 5.2.1p1

UWP Application crashes when selecting UI input field with mouse cursor. Touch input seems to work fine. Reproducible on 5.2.*, 5.3 ... Read more

0
votes
Fixed

Particle system API doesn't allow to set duration

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

Currently there's no public API to set PS duration (main module). Need to have setter for it. Read more

0
votes
Fixed

Missing module parameters from particle system public API

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

Need to be exposed to public API:Collision.CollidesWithCollision.voxelSizeCollision.modeTextureSheetAnimationModule.row Read more

0
votes
Fixed

Rename ParticleSystem.InheritVelocityModule.curve to .percentage

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

Rename ParticleSystem.InheritVelocityModule.curve to .percentage Read more

0
votes
Fixed

Replace old PS parameters type with new one

Shuriken

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Sep 28, 2015

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Version/s: 5.3.0a5

New Particle System API introduced new parameters type, like MinMaxCurve and MinMaxGradient. Some of the parameters that were earlie... Read more

0
votes
Fixed

[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy...

Editor - Other

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Sep 28, 2015

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Version/s: 5.3.0a4

[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy panel when multi-scenes are edited Steps to repro:1. Open t... Read more

0
votes
Fixed

[Speedtree]Performance drop when using multiple Speedtree objects in Uni...

Speedtree Integration

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Sep 28, 2015

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Version/s: 5.3.0a4

To reproduce:1) Open attached project and the scene in it on 5.32) Play it3) Open 'stats' window in game window4) Notice that the ga... Read more

29
votes
Fixed

Filled UI Image element display broken

UI

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Sep 27, 2015

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Version/s: 5.2.1p1

To reproduce:1. Open attached project2. Select image gameobject3. Adjust fill amount4. Adjusting the fill amount will break the image Read more

0
votes
Fixed

Density tooltip doesn`t notify that zero is a special value that doesn`t...

Physics2D

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Sep 27, 2015

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Version/s: 5.3.0a4

If Density is set to 0, it is not involved in Mass calculation (is a special value). But tooltip does`t noisy about this fact Read more

6
votes
Fixed

Texture of tree depends on the color of the fog

Terrain

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Sep 27, 2015

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Version/s:

Steps to reproduce: 1. Open attached project2. Open scene "CreateTreeWithFog"3. Open "Lighting" tab and notice that Fog is enabled (... Read more

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