Search Issue Tracker
Fixed in 5.3.0
Votes
1
Found in
4.5.0b1
Issue ID
588187
Regression
Yes
Applying body mask in the Animation Import tab doesn't work
Applying avatar mask in the Animation Import tab has issues:
1) Applying an avatar mask to an animation doesn't work when done for the first time.
2) Setting the Mask to the one defined by the model doesn't remove the reference to the avatar mask that was applied beforehand.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
gsus725
Jul 27, 2014 07:19
I also experience this problem. Let me give more details.
There are 2 main ways to make a body mask: 1) Create it as an asset in the project folder, or 2) In the import settings for a model, select a specific animation clip, and change its body mask there.
#1 works. #2 DOES NOT WORK.
Please fix it guys, thanks