Search Issue Tracker
Fixed in 5.3.0
Votes
1
Found in
4.5.0b1
Issue ID
588187
Regression
Yes
Applying body mask in the Animation Import tab doesn't work
Applying avatar mask in the Animation Import tab has issues:
1) Applying an avatar mask to an animation doesn't work when done for the first time.
2) Setting the Mask to the one defined by the model doesn't remove the reference to the avatar mask that was applied beforehand.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
gsus725
Jul 27, 2014 07:19
I also experience this problem. Let me give more details.
There are 2 main ways to make a body mask: 1) Create it as an asset in the project folder, or 2) In the import settings for a model, select a specific animation clip, and change its body mask there.
#1 works. #2 DOES NOT WORK.
Please fix it guys, thanks