Search Issue Tracker
Physics simulation causes models to jitter and sometimes fly off the screen
I found this in one of the top selling assets on the asset store: there's something in their "wagon horeses" configuration that caus... Read more
[Facebook] uploading gameroom build fails with error
-e: see title -repro: --create new project (or use attached one) --add FB credentials (id and upload token) --make a gameroom build... Read more
Varied timezones available on Mac and Windows
To reproduce: 1. Open attached project "case_723483-TimezoneError-Win.zip" 2. Open "scene.unity" scene 3. Enter Play mode 4. Observe... Read more
[Addressables] Materials are unlinked from GameObject in packed mode
Steps to reproduce: 1. Open user attached project 2. Play the scene and press "Q" 3. Observe that materials are not displayed 4. Sto... Read more
[UI] Baked UV Overlap mode isn't loaded after selecting it in the Lightm...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. In the Lighting window click Generate Light... Read more
Error of invalid serialized file header appears when DataController pref...
To reproduce: 1. Open attached project 2. Go into the console to see the error Actual result: Prefab doesn't load and errors appear... Read more
CullAllVisibleLights consume too much CPU when only baked lights are use...
To reproduce: 1. Open attached project 2. Build and run for Android with development mode checked 3. Connect profiler and drill down... Read more
[IL2CPP] link.xml files not recognized inside packages
Steps to reproduce: 1. Open user attached project 2. Play the scene and observe the "The types are |LinksTest| and |LinksTesta|" out... Read more
"OverlapPoint" not detecting "CompositeColliders" when cell size is less...
Reproduction steps: 1. Open "MinimalRepro" project and "scene" scene 2. Enter Play mode 3. Look at the Console window and see 24 li... Read more
Crash when importing package from the asset store
Repro steps: - download the package - try to import it - notice it crashes before even starting the scene -Cannot reproduce in 2018.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BurstCompilerService::CompileAsync when opening a specific project
- [Android] Particles aren't rendered when the shader "Particle/Standard Unlit" or "Particles/Standard Surface" is used on a Material
- Crash on nvoglv64.dll when opening a project
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
- Physics and Raycast have different behavior when enum is exposed in the Editor