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[UWP] Input field's blinking cursor position can't be change on devices ...
Steps to reproduce:1. Download 1002834_repro.zip2. Switch to UWP3. Build project4. Open the project in VS and deploy to device5. On ... Read more
[Shaders] Surface shaders don't track #include dependencies properly
To reproduce:1) Create new project2) Create Surface Shader3) Create "Test.cginc" file4) Open Surface Shader5) Add '#include "Test.cg... Read more
Unnecessary prefab modifications for ShapeModule.radiusThickness build u...
To reproduce:1. Create a new project.2. Add an empty GameObject to the hierarchy.4. Add a ParticleSystem component to that object5. ... Read more
Crash on MonoScript::InitializeAssemblyNameAndScriptType when updating "...
How to reproduce:1. Open the attached project "FullTestPass_2018.2.zip"2. Window -> Package Manager3. Update TextMesh Pro package... Read more
Null reference exception is being thrown when Tag from the Tag list is r...
To reproduce:1. Open project attached by QA2. Remove "TagB" from the tag list3. Build and run project4. Check player.log or Xcode co... Read more
[PLM] Changing Indirect Intensity values don't affect light probes
Steps for reproduction:1) Download the project below and open the scene `ProgressiveLightmapper`OR create a lightmap static plane an... Read more
[PLM] Realtime lightmaps are not applied on top of baked lightmaps
Steps for reproduction:1) Open Unity 2018.1.0b82) Open the assets store and download the Unity Adventure Sample Game3) Open the Mark... Read more
Merge conflict in ProjectVersion.txt causes 'Unable to parse file' error...
Steps to reproduce:1. Start a new project2. Open ProjectSettings/ProjectVersion.txt file of your newly created project3. Write anyth... Read more
[UWP] Using .NET Standard 2.0 libraries AssemblyConverter fails with Nul...
How to reproduce:1. Download attached project file and open "Test" Scene2. Build a Visual Studio solution for the UWP3. Build the re... Read more
Inspector UI is not shown correctly and errors are thrown when applying/...
How to reproduce:1. Open attached project ("Prefab disconnecting.zip")2. Open Scene called "Scene1"3. In Hierarchy select Object cal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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