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[WP8.1] A concurrent or interleaved operation changed the state of the o...
[STEPS TO REPRODUCE]1. Open the attached project "IOTests"2. Build project for Windows Phone 8 or 8.13. Deloy solution to device in ... Read more
[MSE] Adding a GO to a prefab from a non-active scene moves the GO to th...
Steps to repro:1. Launch the project attached and load a couple of scene additively2. Now create an empty prefab in the assets folde... Read more
[iOS] Video doesen't fully cover screen when playing on iPad Pro
To Reproduce: 1. Build and run the attached project on an iPad pro.2. Play any video.3. Observe that there are blue lines on the sid... Read more
[tvOS] Input.location.isEnabledByUser is always false
To Reproduce: 1. Enable Location in Settings/Privacy on your Apple TV.2. Build and run the attache project.3. Observe that 'Input.lo... Read more
[MSE] Crash when pasting a GO to the active scene and then performing an...
Steps to repro:1. Launch the attached project / create a new project2. Create 2 scenes3. Copy a game object from any scene and desel... Read more
Editor crashes when previewing animation
Note: Consistent repro on one machine here (the one where the bug was reported). Haven't been able to reproduce on a different machi... Read more
[tvOS] Splash Screens and Icons assigned in Unity Editor are not correct...
To Reproduce: 1. Build the attached project for AppleTV (it has icon and splash files attached).2. Observe that when building in Xco... Read more
[RendererModule] Particle system gets stretched if Start Size isn't cons...
Update: this is by design. Updated tooltip to explain this. Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Sele... Read more
[ShapeModule] Particle system with Missing Skinned Mesh Shape crashes Un...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Select Particle system in hierarchy4. In shape module notice tha... Read more
[tvOS] Input.acceleration is never updated
To Reproduce: 1. Open the project attached to the post (or the one submitted by user).2. Deploy to an AppleTV.3. Observe that Input.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation