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Unable to re-activate when floating license has reached max installs an...
Unable to re-activate when floating license has reached max installs on Windows and the user waits more than 30 seconds Repro: 1. ... Read more
uGUI - UI.RawImage has a missing interface for assigning a Texture
Steps to reproduce : - create a new project - import the script attached and notice that the "mainTexture" property is read-only Read more
Unable to re-activate when floating license has reached max installs on...
Unable to re-activate when floating license has reached max installs on Mac Repro: 1. on Mac - Launch Unity editor and activate f... Read more
Unable to stop Particle system in distance mode
To reproduce: 1) Download and open project 2) Load scene "Prticle Test" 3) Play the scene 4) Press the button "Stop Particle Distan... Read more
Hierarchy Window Minimum Size Bug
To reproduce: 1. Try to resize the hierarchy window by making it as small as possible Expected result: You can minimize it to the s... Read more
Generating a mesh will not save in the scene
Steps to reproduce : - import the project attached - open the "test" scene - select "GameObject" - right click the 'Save Mesh Test'... Read more
EditorApplication.Update frequency varies from too fast to too slow
To reproduce: 1. Create a new C# script and paste in: using UnityEngine; using UnityEditor; using System.Collections; [InitializeOn... Read more
Name of EditorApplication.isPlayingOrWillChangePlaymode is inconsistent ...
Normally, EditorApplication.isPlayingOrWillChangePlaymode implies that if EditorApplication.isPlaying = true, EditorApplication.isPl... Read more
Format errors on MonoBahaviour page and links
In the Unity 4.5 beta 6 build 2 Scripting API documentation on the following page "methodNameintime" should be changed to "methodNam... Read more
Removing an element from a layout group doesn't immediately apply change...
Steps to reproduce: 1. open the "bug" scene in the attached project. 2. select the "Layout" GameObject 3. in the Elements area of th... Read more
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