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0
votes
Fixed

SyncList update messages dont use configurable channel

Networking

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Nov 18, 2015

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Version/s:

SyncList update messages dont use configurable channel, it uses Channels.DefaulReliable for all messages. It should use the channel ... Read more

2
votes
Fixed

Animation event does not fire on the last frame of looping animations

Animation

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Nov 18, 2015

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Version/s: 5.2.2f1

To reproduce:1. Open attached project2. Open "Test" scene3. Select "AnimationEventReceiver" game object in hierarchy4. Open Animatio... Read more

0
votes
Fixed

Autocomplete doesn't work with a fresh project in VS2015

CodeEditors

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Nov 18, 2015

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Version/s: 5.2.2f1

Steps to reproduce: 1. Make sure Unity and VS2015 are installed2. Set the code editor to VS2015 in preferences3. Create a new projec... Read more

1
votes
Fixed

[2DRenderer] Sprite disappears and reappears when playing the scene for ...

2D

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Nov 18, 2015

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Version/s: 5.3.0f1

Reproduction steps:1. Open attached project (Repro Project.zip)2. Open the "Test Scene 1" scene (in /Asset/Scenes/Test Scene 1.unity... Read more

1
votes
Fixed

OSX standalone build hangs during splash screen when built in x86 + OpenGL2

OpenGL

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Nov 18, 2015

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Version/s: 5.3.0f1

How to reproduce: 1. Open attached project2. Build to OSX 32bit and run- Note it hangs during the splash screen and these errors are... Read more

1
votes
Fixed

Lighting/Shadows Performance Regression

Shadows/Lights

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Nov 18, 2015

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Version/s: 5.2.2p4

The performance of shadows has regressed across the 5.2 timeline. Whilst only slightly noticeable on the PC, the PlayStation 4 shows... Read more

0
votes
Fixed

[iOS7] Inverted screen size in landscape mode during Awake

iOS

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Nov 18, 2015

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Version/s: 5.2.2p3

How to reproduce: 1. Open attached project2. Open scene MainScene.unity3. Build to iOS and run- The Xcode log reports that during Aw... Read more

0
votes
Fixed

[compute] very slow compute shader import since 5.1 (often timing out)

Shaders

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Nov 18, 2015

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Version/s: 5.2.2p3

Since GL4.3 and GLES3.1 support, importing compute shaders in the editor takes much longer time. Often timing out (bad performance o... Read more

0
votes
Fixed

No option to retry/refresh after network connection is restored

License

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Nov 18, 2015

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Version/s:

Steps to reproduce:1. During license activation loose network connection2. After few seconds restore the connection3. Observe that e... Read more

1
votes
Fixed

Lightmaps built with Windows do not look correct when opened in the OSX ...

Global Illumination

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Nov 18, 2015

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Version/s: 5.1.3f1

How to reproduce: 1. Open attached project with the OSX editor2. Open scene test.unity- Observe how the lightmaps on a part of the s... Read more

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