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Sprite Renderer component does not always display an error message if a ...
Sprite Renderer component does not display an error message if a material with a shader containing multiple passes, some of which ar... Read more
Texture2D.LoadImage() mixes up color channels when loading
To reproduce: 1) Download and open project 2) Open scene "VizualisationScene" 3) Enter Play mode 4) Press "Load 24 bit png as DXT" ... Read more
MonoDevelop will not close if the program is minimized or running in the...
Steps to reproduce : - open Mono Develop on OSX - minimize the window - try to quit MD from the dock icon and notice that it doesn'... Read more
5.x webplayer content needs to not be built/flagged as 3.x content
-e: content built with 5.x is currently done as 3.x/4.x content which make the webplayer stumble when you try to run 5.x content on ... Read more
NullReferenceException when switching FBXImport tabs
To reproduce: 1. Open attached project 2. Select "buck1" in the project 3. Open the rig tab 4. Switch the animation type to legacy a... Read more
Crash when dragging a prefab in the scene
Steps to reproduce : - import the project attached - open the scene - search for the NestedPrefab prefab - drag the prefab a few ti... Read more
Enabling trigger on terrain collider throws error
To reproduce: 1. Create a new terrain 2. Enable it's trigger 3. "NpShape::setFlag(s): triangle mesh and heightfield triggers are not... Read more
Rigidbody that is sligthly inside a terrain falls through
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode - notice the cube is falling even though a relatively s... Read more
Mesh collider without convex does not collide with anything
To reproduce: 1. Open attached project 2. Open scene test 3. Enter play mode 4. Note that the cube with the mesh collider falls thou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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