Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a5
Issue ID
601071
Regression
Yes
Mesh collider without convex does not collide with anything
To reproduce:
1. Open attached project
2. Open scene test
3. Enter play mode
4. Note that the cube with the mesh collider falls though the box collider and plane
Regression since 4.5.0b6
Explanation: Non-Convex MeshColliders are no longer supported on Rigidbodies.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Desktop Linux runtime does not respect -popupwindow command line argument
- Shader Graph more options dropdown button does not open the dropdown when clicked all the way to the right of the button
- “Attempting to draw with missing bindings“ warning lacks root cause indication and is thrown each frame when StructuredBuffer is accessed on DirectX12
- Shader Graph Import Settings documentation leads to "Sorry... that page seems to be missing!" page when opened through the documentation button in the Inspector window
- Unexpected Material change/transparency when switching between ShaderGraph and material at runtime in HDRP
Add comment