Search Issue Tracker
Every GUIContent.none in the Editor is affected when setting GUIContent....
How to reproduce:1. Open the attached project "IN-85595.zip"2. Open Assets/Scenes/SampleScene.unity3. Select "GameObject" in the Hie... Read more
DLSS causes image instability when sky is set to realtime update mode in...
Reproduction steps:1. Open the attached "repro_IN-85999" project2. Open the "Assets/OutdoorsScene.unity" Scene3. In the Hierarchy, s... Read more
The baked shadows do not appear in the Player when Distance Shadowmask a...
How to reproduce:1. Open the “ReproProject“ project2. Open the “OutdoorsScene“3. Navigate to the “File/Build Profiles“4. Build and R... Read more
Hair is not visible in Player when HQ Line Renderer is enabled in the Mi...
Reproduction steps:1. Open the attached project "ReproProj"3. Build and Run the “/Assets/HairSampleNoXR.unity” Scene Expected result... Read more
Build fails with Error "Error building Player: Error while saving Prefab...
Reproduction steps:1. Open the attached project "ReproProj"2. Build the “/Assets/HairSampleNoXR.unity” Scene Expected result: Build ... Read more
"Assertion failed on expression: 'foundQueueIndex'" error is thrown when...
Reproduction steps:1. Open the attached “BugRepro” project2. Go to the Packages folder in the Project window and reimport any packag... Read more
Builds fail with "Execution failed for task ':launcher:checkReleaseDupli...
Reproduction steps:1. Open the “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the Editor Expected r... Read more
OnTriggerExit2D is called in Play mode when undoing component adding
Reproduction steps:1. Open the attached “ReproProj” project2. Open the “Assets/trigger-event-test“ scene3. Enter the Play mode4. Sel... Read more
Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific...
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
UI Panel is not visible when HDR and STP filter are enabled
How to reproduce:1. Ensure you have a HDR-supporting computer with the feature turned on2. Open the “Flicker.zip“ project3. Open the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used