Search Issue Tracker
Active
Votes
3
Found in
2021.3.44f1
2022.3.35f1
Issue ID
UUM-84232
Regression
Yes
Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project
Reproduction steps:
1. Open the “ASDQWE” project
2. Build and run the Player (File > Build And Run)
3. Observe the Editor
Expected result: The Player is built and launched successfully
Actual result: “Execution failed for task ':launcher:checkReleaseDuplicateClasses'.” build error
Reproducible with: 4.12.0, 4.12.2 (2021.3.44f1, 2022.3.35f1)
Not reproducible with: 4.11.0 (2021.3.44f1, 2022.3.35f1)
Could not test with: 5.0.0-pre.1 (2022.3.35f1 (Upgrading the package resulted in errors from other scripts)), 2022.3.50f1, 6000.0.23f1 (The Editor freezes when building)
Reproducible on: MacOS 14.6.1 (Intel), Windows 11 (user’s)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment