Search Issue Tracker
Active
Under Consideration for 6000.0.X
Fixed in 6000.3.0b8, 6000.4.0a2
Votes
0
Found in
6000.0.23f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-84218
Regression
No
The baked shadows do not appear in the Player when Distance Shadowmask and Adaptive Probe Volume are used
How to reproduce:
1. Open the “ReproProject“ project
2. Open the “OutdoorsScene“
3. Navigate to the “File/Build Profiles“
4. Build and Run
5. Compare the Scene/Game view and the Player
Expected result: The baked shadows are present in both Scene/Game view and the Player
Actual result: The baked shadows are not present in the Player
Reproducible with: 6000.0.23f1
Could not test with: 2021.3.45f1, 2022.3.50f1 (APV not introduced)
Reproducible on: macOS 14.6.1 (Intel), macOS 14.6.1 (M2 Ultra)
Not reproducible on: No other environments tested
Notes:
- More information in the comments
- Clearing the baked data and rebaking does not fix the issue, clearing the GI cache and rebaking does not fix the issue either
- Not reproducible in the Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
- Scene View Camera overlay preview goes out of Scene View bounds when the Scene View is resized vertically
Add comment