Search Issue Tracker
By Design
Votes
0
Found in
2021.3.44f1
2022.3.50f1
6000.0.23f1
Issue ID
UUM-84214
Regression
No
Every GUIContent.none in the Editor is affected when setting GUIContent.none properties
How to reproduce:
1. Open the attached project "IN-85595.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Select "GameObject" in the Hierarchy window
Expected results: Not every label in the Editor that is GUIContent.none is set to "Test"
Actual results: Every label in the Editor that is GUIContent.none is set to "Test"
Reproducible with: 2021.3.44f1, 2022.3.50f1, 6000.0.23f1
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path
Resolution Note:
Despite it being writable, you should not be writing to GUIContent.none. Odin needs to fix how it's passing this around or a copy has to be made.