Search Issue Tracker
Don't allow MeshFilter and TextMesh on same GameObject
Unity should not allow a TextMesh and MeshFilter component on the same GameObject since they conflict with each other and try to use... Read more
Animations created by scripts are not played on WP8
Steps to reproduce:1. Create a project which displays cube animated by first example of page: http://docs.unity3d.com/Documentation/... Read more
[Win Store] Title crashes with internet/network capabilities enabled
Crashes on Windows 8.1 onlyCrashes when there are no active network adapters. Read more
Resources.load does not load an animation if it has the same name as a t...
To reproduce:1. Open attached project2. Open scene "default". It contains a script which does resources.load for three different fil... Read more
Cannot view the last array in the Inspector
Steps to reproduce : - import the project attached- open the scene- select the game object- expand the "test" member and notice the ... Read more
MD: MonoDevelop doesn't accept characters from OSX's
To reproduce:a) Open MonoDevelop on a Mac.b) Open Character Viewer (via menu bar / System Preferences -> Keyboard -> Keyboard ... Read more
Physics material has no effect when changed from code
Steps to reproduce : - import the project attached- open the scene and disable the "Assign Physic Material" script on the Floor obje... Read more
Adding a child with rigidbody2d on a rotated parent causes the child to ...
To reproduce:1. Create a new project and import a sprite2. Add the sprite to the scene and attach a rigidbody 2d component3. Create ... Read more
Right-clicking on Unity Editor when it's unfocused invokes the contextua...
To reproduce:1. Open Unity2. Open Chrome3. Make sure Chrome window is focused4. Right-click on Unity window5. See that the contextua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal