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Rider package is not loaded until there are compilation errors in Assets
Steps: Prerequisites: Open any version of Unity Editor and set "Preferences -> External Tools" to Rider Open attached project (was... Read more
Assigning a referenced asset to a Asset Bundle instead of leaving it as ...
How to reproduce: 1. Open the attached project 2. Make sure the "project/bundles" folder is empty 3. Tests > Build Bundles 4. Check ... Read more
ScriptableObject's mainObjectFileID is reset when duplicating it to anot...
Reproduction steps: 1. Open attached project "ScriptableObject" 2. In the Project window,right-click on "Data", select "Show In Expl... Read more
"DllNotFoundException" is thrown in Console Window when entering the Pla...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Inspect the Console Window E... Read more
Editing Mesh Renderer Material array size and clicking on the Size prope...
How to reproduce: 1. Create a new Unity project and create a Cube in the Hierarchy 2. In the Inspector window, locate the Mesh Rende... Read more
IndirectArgs do not bind properly when using DX12
Steps to reproduce: 1. Open user-supplied project 2. Run the Scene with DX11 - no cubes are rendered 3. Run the Scene with DX12 Exp... Read more
HDR values are not taken into account when using baked gradient environment
Steps to reproduce: 1. Download and open GradientEnvironmentTest project 2. Open Gradient-LDR scene and wait for the bake to finish... Read more
QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...
Reproduction steps: 1. Download and open the user-submitted project 2. Build on any platform Expected result: Build is successful A... Read more
Particle System with Prewarm does not pre-initialize the Particle Effect...
How to reproduce: 1. Open the project from the attached file "1222573.zip" 2. Select the "Particle System" GameObject from Hierarchy... Read more
Visual C# Compiler fails to locate assembly if response file compiler ar...
Steps to reproduce: 1. Create a folder named "addspacesinpath" in the root of C: 2. Drop the attached dll (System.Xml.Linq.dll) in s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11