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0
votes
Fixed

[Shuriken] Focusing on a Particle System using Stretched Billboards by p...

Shuriken

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Jan 21, 2016

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Version/s: 5.4.0b3

Pressing "f" in the scene view to focus on stretched billboard particles zooms out too far. Repro steps:1. Open the Particles scene ... Read more

0
votes
Fixed

Shader no longer generates texture

Shaders

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Jan 21, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Open attached project using Unity 5.4.0a4 or earlier2. Open scene "Test"3. Open scene view4. Select "Quad" in... Read more

1
votes
Fixed

[iOS] Mono does not support a specific security certificate when trying ...

Scripting

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Jan 21, 2016

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Version/s: 5.3.1f1

When trying to connect to a server, that uses SHA-256 with RSA Encryption ( 1.2.840.113549.1.1.11 ) signature algorithm with a HTTPS... Read more

3
votes
Fixed

[Avatar] Opening "Configure Avatar" window throws error that get_BoneCou...

Animation

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Jan 21, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Select "Robot Kyle" in hierarchy4. Select its Avatar by clicking... Read more

0
votes
Fixed

[2D] Adding/importing a sprite to the project generates several errors (...

2D

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Jan 21, 2016

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Version/s: 5.4.0b3

Adding/importing a sprite to the project generates three errors. - create a new 2D project- drag an image file into the Project Asse... Read more

0
votes
Fixed

[MSE] Scenes don't get cleared after exiting play mode when loading asyn...

Assets Management

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Jan 21, 2016

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Version/s: 5.3.0f4

Scenes added using SceneManager.LoadSceneAsync during runtime with allowSceneActivation set to false don't get cleared after exiting... Read more

0
votes
Fixed

[VR] VRSettings.enabled made false via API while goggles are off is igno...

VR

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Jan 21, 2016

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Version/s: 5.4.0b3

If the goggles were active when the goggles were powered off, then powering on the goggles causes the scene appears in the goggles r... Read more

0
votes
Fixed

[IL2CPP] Spaces in NDK path result in compile failure. No proper error.

Android

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Jan 20, 2016

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Version/s:

1) Create a new unity project2) Switch the platform to Android3) Put the android NDK in a directory that has spaces in the path4) Se... Read more

3
votes
Fixed

[Water][OpenVR] Planar reflections on Water4Advanced do not look right i...

VR

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Jan 20, 2016

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Version/s: 5.4.0b3

1) Download the project and ensure that VR mode is enabled and headset is attached2) Open WaterScebe, Enter Playmode3) Tilt head upw... Read more

0
votes
Fixed

[scripting] UnityEngine.dll at root of project causes build warnings and...

Scripting

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Jan 20, 2016

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Version/s: 5.3.1f1

To reproduce:1. Open project2. Build to Windows with "Development Build" on3. Run the build Notice when the console opens outputs th... Read more