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iOS: "Shader compilation failed" error in the log
Steps to reproduce:- Set Graphics API to OpenGLES2 under Player Settings > Other Settings- Build a project for iOS (with any back... Read more
Standard shader: BRDF1 with high metallic value looks very different com...
Standard shader with high metallic value looks too dark on android Reproduction steps:1. Open attached project "ShaderTest"2. Build ... Read more
[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...
Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip)2. Open scene main.3. Drag and... Read more
[Android]App crashes on Asus Fonepad K004 if Developer Build is checked
To reproduce:1) Create new project2) Check "Development Build" in settings3) Build and run on Asus Fonepad K004 App immediately cras... Read more
[GLES] Since 5.3 default shader precision statement inserted in wrong pl...
When writing shaders in GLSLPROGRAM snippets and adding #extension there, Unity compiles them and inserts additional default precisi... Read more
[UNETServerDLL] "m_AllocatedMessages >= 0" assert rises when client conn...
Steps:1. Open attached project2. Run "ChatServer.exe"==>Server startyed message appears in console3. Run "ClientGUI.exe"==>Cli... Read more
Crash in find_method_in_metadata when loading project
To reproduce:1. Open attached project2. Editor crashes Reproducible: 5.4.0b2, 5.3.2f1, 5.2.4f1 Read more
Gradient Editor: Alpha slider is not visible when Gradient Editor window...
When adjusting "Color over lifetime", the alpha slider does not visually update when being dragged. The alpha values still change as... Read more
[Shuriken] Focusing on a Particle System using Stretched Billboards by p...
Pressing "f" in the scene view to focus on stretched billboard particles zooms out too far. Repro steps:1. Open the Particles scene ... Read more
Shader no longer generates texture
Steps to reproduce: 1. Open attached project using Unity 5.4.0a4 or earlier2. Open scene "Test"3. Open scene view4. Select "Quad" in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled