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[2018.4] Switching between GPUs on Device to Use setting will not render...
The Editor will simply render red once the GPU is changed in the general settings to Automatic or AMD, on Intel it will simply rende... Read more
[Packman] Packman window appears blank on restarting the Project after c...
Packman window appears blank on restarting the Project after clicking on quit on Revert All Window Layouts popup Steps to Reproduce:... Read more
[PackMan] Failed to destroy error thrown on clicking Continue button in ...
Failed to destroy error thrown on clicking Continue button in Popup appears after minimizing Package Manager Steps to Reproduce: 1. ... Read more
[Editor] Unity closes on clicking close button in Popup appears after mi...
Unity closes on clicking close button in Popup appears after minimising Package manager window Steps to Reproduce: 1. Create a new P... Read more
[Editor] One Column project view layout could also display selected file...
How to reproduce:1. Create and open a new project2. Make sure that One Column Layout is selected in the Project window3. In the Proj... Read more
[Android] Vulkan app crashes with SIGSEGV error on launch
Steps to reproduce:1. Open new project2. Set graphics API to Vulkan3. Launch on Android Expected: App jus launches with built projec... Read more
[Sprite Editor] Bone name misaligned under "Weight Slider" when a name c...
Bone name misaligned under "Weight Slider" panel from "Skinning Editor" when a name has more than 26 letters, also button offset goe... Read more
[IL2CPP] Generated Mac Xcode project causes a missing GameAssembly.map e...
How to reproduce:1. Open the "Il2cppMacTest.zip" project2. Build the project for macOS with "Create Xcode Project" option3. Build th... Read more
[Sprite Editor] Blank input is accepted as Bone label in the "Skinning E...
Bone name is accepted as blank/empty in the "Skinning Editor", refer attached screenshot Steps to repro:1. Create a new project2. Wi... Read more
[HDRP] Baked Lightmap Exposure slider does not work unless scene is rebaked
Steps to reproduce:1. Create a new HDRP template project2. Go to Baked Lightmap mode3. Adjust the exposure setting4. Observe that no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size