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WP 8.1 builds do not display all international symbols
Certain symbols are not displayed on windows phone 8.1 but they are displayed on wp8 Read more
Typo in AnimationClipPair docs
Typo in AnimationClipPair docs: This class define a pair of clip used by See Also: AnimationSet. Should be: This class define a pai... Read more
Sprite renderer loses reference when changing texture name and Sprite Mo...
To Reproduce: 1. Open ‘SpriteScene’ in the attached project. 2. Change the texture’s (in assets folder) name, observe that that the ... Read more
[WinRT] A warning is needed about Unity not overwriting the app manifest
If building for Windows Store on top of an existing folder setting the capabilities from the Unity editor will not have any effect -... Read more
Errors are thrown when audio files which have more than two channels are...
Importing such file will produce an error: NullReferenceException: Object reference not set to an instance of an object UnityEditor.... Read more
Fader is stuck after selecting a customized component
Fader is stuck after selecting a customized component - please see attached video for details. To reproduce: - Open attached projec... Read more
BoxCollider2D doesn't animate on latest patches
To reproduce: 1. Open attached project 2. Run Test scene 3. Observe the collider Expected result: It animates, changing size Actual... Read more
Audio Plugin components can not be dragged up/down in Inspector
Audio Plugin components can not be dragged up/down in Inspector To reproduce: - Open attached project and launch "test" scene - Dou... Read more
If the canvas camera is a child of the canvas, the canvas will fly away ...
To reproduce: 1. Open attached project 2. Open "testscene" scene 3. Select "Button" GameObject 4. Change Scale values of "Button"... Read more
Input text symbol moves strangely while entering text
To reproduce: 1. Open attached project 2. Open "test" scene 3. Play the scene 4. Change game view resolution 5. Press on text inpu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1