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0
votes
Fixed

[Shuriken] Separate axes makes particle rotate in opposite direction

Shuriken

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Jan 11, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip)2. Play.3. Select one of two particle system obje... Read more

0
votes
Fixed

Two or more custom components can't be animated in Animation window

Animation Window

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Jan 11, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project2) Attach an DirectionalLight animator to Directional Light object3) Attach both scripts to the Direc... Read more

6
votes
Fixed

[Ambient] Yellow tint is added by skybox

Progressive Lightmapper

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Jan 11, 2016

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Version/s: 5.3.1p1

Repro steps:1) Open the project and demo scene in Unity 5.3/5.42) Notice a yellow tint on the bottom of the sphere object3) Change S... Read more

0
votes
Fixed

[WebGL] [Windows] Audio files are converted to stereo after they are bui...

WebGL

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Jan 11, 2016

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Version/s: 5.3.1p1

Currently, when building WebGL, the audio files produced by Windows encoder will become stereo after a build, no matter if input fil... Read more

0
votes
Fixed

Rotation of UI element makes it not show on Android device

Android

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Jan 11, 2016

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Version/s: 5.3.1p1

To repro:1) Download project2) Enter playmode in the editor3) note that the faded texture animataion appears on the top and bottom o... Read more

31
votes
Fixed

[Text][Font] Problem with text alignment when using custom font

UI

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Jan 11, 2016

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Version/s: 5.3.1p1

To reproduce:1. Open attached project2. Open Test scene3. Select text object under MAGISTRALCBOLD game object4. Select any vertical ... Read more

48
votes
Fixed

Objects lit by lightprobes do not match lighting on static lightmapped o...

Global Illumination

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Jan 11, 2016

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Version/s: 5.3.1p1

To reproduce:1. Open attached project2. Open the scene "Light Probes"3. Bake lights4. Observe that the static object is darker than ... Read more

1
votes
Fixed

Huge performance spike when activating a gameobject with Cloth component

Physics

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Jan 11, 2016

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Version/s: 5.3.1p2

To reproduce:1. Open attached project2. Open "Scene" scene3. Notice that "ToggleActive.cs" script disables and enables "Spearmaster_... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

6
votes
Fixed

[Scripting] Exception in API updater: Sequence contains more than one ma...

Scripting

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Download and import attached project.2. Reimport "EvilCore.dll" from asset folder.3. Inspect the console. Act... Read more

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