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Fixed in 4.6.X
Votes
0
Found in
4.6.0b12
Issue ID
618657
Regression
No
If the canvas camera is a child of the canvas, the canvas will fly away on every render
To reproduce:
1. Open attached project
2. Open "testscene" scene
3. Select "Button" GameObject
4. Change Scale values of "Button" GameObject
5. Every time scale values are entered canvas and button moves away
6. Play the scene
7. In play mode canvas flies away untill it overflows the float range
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