Search Issue Tracker
Fixed in 4.6.X
Votes
0
Found in
4.6.0b12
Issue ID
618657
Regression
No
If the canvas camera is a child of the canvas, the canvas will fly away on every render
To reproduce:
1. Open attached project
2. Open "testscene" scene
3. Select "Button" GameObject
4. Change Scale values of "Button" GameObject
5. Every time scale values are entered canvas and button moves away
6. Play the scene
7. In play mode canvas flies away untill it overflows the float range
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment